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<blockquote data-quote="Hussar" data-source="post: 2345818" data-attributes="member: 22779"><p>I've had the opposite experience though. The flakes in my games have almost entirely been the teens or uni-students who bail at the last minute without warning. Heck, in my current campaign, which is over OpenRPG, so there's NO travel time, the flakiest player is my youngest - a high school student. Both the parents, myself (also a parent), and the two engineers make it religiously. Yet, every week or every other week, we get to hold up the game while junior decides whether he will grace us with his presence or not.</p><p></p><p>Heh, can you tell I'm a tad annoyed about this? <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> </p><p></p><p>Seriously though, the parents/married players are, in my experience, the ones who have to make the most conscious choice about making a game, so they tend to be the most reliable. Their schedules tend to be so busy that they deliberately have to set the time aside for gaming and, when game time rolls around, they come, unlike the singles who come if nothing better rolls around.</p><p></p><p>Heck, we're married. Nothing better EVER rolls around. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Hussar, post: 2345818, member: 22779"] I've had the opposite experience though. The flakes in my games have almost entirely been the teens or uni-students who bail at the last minute without warning. Heck, in my current campaign, which is over OpenRPG, so there's NO travel time, the flakiest player is my youngest - a high school student. Both the parents, myself (also a parent), and the two engineers make it religiously. Yet, every week or every other week, we get to hold up the game while junior decides whether he will grace us with his presence or not. Heh, can you tell I'm a tad annoyed about this? :] Seriously though, the parents/married players are, in my experience, the ones who have to make the most conscious choice about making a game, so they tend to be the most reliable. Their schedules tend to be so busy that they deliberately have to set the time aside for gaming and, when game time rolls around, they come, unlike the singles who come if nothing better rolls around. Heck, we're married. Nothing better EVER rolls around. :p [/QUOTE]
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