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<blockquote data-quote="scourger" data-source="post: 2348086" data-attributes="member: 12328"><p>I'm glad I clicked on this thread. I agree with many of the replies. The system in the original post nicely descibes "transactional costs" but presumes that people are interested in a general <em>gaming</em> group as opposed to an <em>RPG</em> group. I'm not. My weekly commitment is to play RPGs. Other games are just filler to be used very sparingly. That is how I justify the cost of keeping one night per week free against the benefit of playing among friends. In the past, others' rigid tastes have caused them to abandon the group and their commitments to it (and to themselves, I believe). Now, we have a much smaller and more volatile group. I tried to modify a d20 D&D campaign to accomodate 1d2+1 players, even when it turned into 1d3+1 players, but it didn't work the way I hoped. It's just too much effort for not enough reward. I recently picked up Savage Worlds and hope it can present a more flexible game with a lower work effort on my part to prepare and run, but I haven't even gotten it ready. I would rather let someone founder at GMing another RPG and spend my free nights playing Texas Hold 'Em, watching TV, posting here, or playing a computer game. As an expectant father, I realize that my time is precious and limited; moreso now than ever. And yes, I'll cancel in a second if my wife or son needs me--without hesitation or regret. What I <strong>will not</strong> do is cancel because I don't like some game or I would rather engage in another leisure activity instead of playing a particular game. It is very inconsiderate of everyone else's time and commitment to do so, especially when the other players are friends. Anyway, those are my expereinces and opinions. Thanks for all the thoughts and for reading.</p></blockquote><p></p>
[QUOTE="scourger, post: 2348086, member: 12328"] I'm glad I clicked on this thread. I agree with many of the replies. The system in the original post nicely descibes "transactional costs" but presumes that people are interested in a general [I]gaming[/I] group as opposed to an [I]RPG[/I] group. I'm not. My weekly commitment is to play RPGs. Other games are just filler to be used very sparingly. That is how I justify the cost of keeping one night per week free against the benefit of playing among friends. In the past, others' rigid tastes have caused them to abandon the group and their commitments to it (and to themselves, I believe). Now, we have a much smaller and more volatile group. I tried to modify a d20 D&D campaign to accomodate 1d2+1 players, even when it turned into 1d3+1 players, but it didn't work the way I hoped. It's just too much effort for not enough reward. I recently picked up Savage Worlds and hope it can present a more flexible game with a lower work effort on my part to prepare and run, but I haven't even gotten it ready. I would rather let someone founder at GMing another RPG and spend my free nights playing Texas Hold 'Em, watching TV, posting here, or playing a computer game. As an expectant father, I realize that my time is precious and limited; moreso now than ever. And yes, I'll cancel in a second if my wife or son needs me--without hesitation or regret. What I [B]will not[/B] do is cancel because I don't like some game or I would rather engage in another leisure activity instead of playing a particular game. It is very inconsiderate of everyone else's time and commitment to do so, especially when the other players are friends. Anyway, those are my expereinces and opinions. Thanks for all the thoughts and for reading. [/QUOTE]
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