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<blockquote data-quote="scourger" data-source="post: 2353856" data-attributes="member: 12328"><p>I wouldn't want to try to have more than 1 RPG ready to go at once based on who might or might not show for a particular session. It's too much work to prepare 1 RPG to run, let alone multiple RPGs because some people can't or won't play. It seems to me that the real issue is not knowing how many players will show when a particular RPG day is offered. I don't think the solution is to have any number of RPGs ready to go but to have an RPG ready to go that easily allows a variable number of players. </p><p></p><p>The best I've ever done with an RPG that could accomodate fluctuating numbers of players from week to week was Judge Dredd d20. The modules were written so that there were X foes in a given enounter per judge PC present. The scenes were episodic. Since the game was set in Mega-City One, the PCs could come and go on their lawmasters (motorcycles) at will. If a player was absent, his judge was called away by Control for other duties. If a player showed one week after missing the previous week, he just rode up and got into whatever was going on. It was nice for me since I didn't really have to worry about which players would or would not be there. I remember having 6 players one week and only 2 the following week with no problem.</p></blockquote><p></p>
[QUOTE="scourger, post: 2353856, member: 12328"] I wouldn't want to try to have more than 1 RPG ready to go at once based on who might or might not show for a particular session. It's too much work to prepare 1 RPG to run, let alone multiple RPGs because some people can't or won't play. It seems to me that the real issue is not knowing how many players will show when a particular RPG day is offered. I don't think the solution is to have any number of RPGs ready to go but to have an RPG ready to go that easily allows a variable number of players. The best I've ever done with an RPG that could accomodate fluctuating numbers of players from week to week was Judge Dredd d20. The modules were written so that there were X foes in a given enounter per judge PC present. The scenes were episodic. Since the game was set in Mega-City One, the PCs could come and go on their lawmasters (motorcycles) at will. If a player was absent, his judge was called away by Control for other duties. If a player showed one week after missing the previous week, he just rode up and got into whatever was going on. It was nice for me since I didn't really have to worry about which players would or would not be there. I remember having 6 players one week and only 2 the following week with no problem. [/QUOTE]
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