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<blockquote data-quote="Dreaddisease" data-source="post: 312583" data-attributes="member: 3548"><p>The group decides to loot a town infested with undead. Their plans are to approach slowly and get the main buildings and then retreat with the loot. They need to avoid a confrontation with a Lich who is much beyond their ability. But the town is infested with many mundane undead so most battles are not hard. But when they try to go for the center of town near the marketplace they turn a corner on 4 ghasts, 6 ghouls, 2 shadows and a Bodak. The battle is easy to layout. Fireball on the ghouls (good bye). Everyone fails their save vs the ghasts and start coughing up their lunches. The cleric with extra turning (smart) turns all the shadows and the last ghast left over. Now the bodak gets within range and forces a save on the main guy. Its a tough save. But they stay their ground. So the bodak gets close and that next round, averting eyes and all, they do no damage and the Bodak drops 2 guys. The rest of the battle is mopped up by the spellcasters but not after the bodak tries to smack the last fighter and rogues eyes open with his fists for a couple rounds. </p><p></p><p>Now my question to DMs is this. Do you have a rough time getting your players to flee battles where they will be outmatched? I think this one was the equivalent of a CR10 for a EL6 group. They had plenty of options to duck into houses or something to avoid the battle (as only the ghasts and shadows were paying attention). </p><p></p><p>I've run from plenty of battles as a player. In the den of a green dragon we thought it had returned (it was a dragonne in the end).</p></blockquote><p></p>
[QUOTE="Dreaddisease, post: 312583, member: 3548"] The group decides to loot a town infested with undead. Their plans are to approach slowly and get the main buildings and then retreat with the loot. They need to avoid a confrontation with a Lich who is much beyond their ability. But the town is infested with many mundane undead so most battles are not hard. But when they try to go for the center of town near the marketplace they turn a corner on 4 ghasts, 6 ghouls, 2 shadows and a Bodak. The battle is easy to layout. Fireball on the ghouls (good bye). Everyone fails their save vs the ghasts and start coughing up their lunches. The cleric with extra turning (smart) turns all the shadows and the last ghast left over. Now the bodak gets within range and forces a save on the main guy. Its a tough save. But they stay their ground. So the bodak gets close and that next round, averting eyes and all, they do no damage and the Bodak drops 2 guys. The rest of the battle is mopped up by the spellcasters but not after the bodak tries to smack the last fighter and rogues eyes open with his fists for a couple rounds. Now my question to DMs is this. Do you have a rough time getting your players to flee battles where they will be outmatched? I think this one was the equivalent of a CR10 for a EL6 group. They had plenty of options to duck into houses or something to avoid the battle (as only the ghasts and shadows were paying attention). I've run from plenty of battles as a player. In the den of a green dragon we thought it had returned (it was a dragonne in the end). [/QUOTE]
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