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<blockquote data-quote="Chiaroscuro23" data-source="post: 2258628" data-attributes="member: 15371"><p>There are a couple ways to play it, as people have said above. I'm quite fond of asking the players to decide how the PCs meet and know each other. I think a DM is well within her rights to demand that they start out a team that already knows each other. (If I go this route, I like to have a "getting to know you" part of the joint chargen session wherein players can ask other players anything they like about their PCs, to simulate the knowledge an old campaigner has about his companions. As DM, I prepare some questions to get people started. This also has the pleasant bonus that it causes people who like to roleplay but are shy to have attention focused on them so they can do some character development stuff. It can be the only time you learn about another PC's kid brother, for example.)</p><p></p><p>You can also have their superiors in their various organizations bring them together, and have events snowball from there. This can cause more infighting and politicking if their respective orgs don't get along. </p><p></p><p>Finally, if suspension of disbelief isn't a problem for you, you can just allow them to hang out and trust each other for no particular reason. "I see your party has no mage." "You seem trustworthy." In low-story games that's perfectly legitimate, because the emphasis is on smiting evil, anyway.</p><p></p><p>Best of luck, and let us know what you choose, and how it goes!</p><p></p><p>Cheers,</p><p>C.</p></blockquote><p></p>
[QUOTE="Chiaroscuro23, post: 2258628, member: 15371"] There are a couple ways to play it, as people have said above. I'm quite fond of asking the players to decide how the PCs meet and know each other. I think a DM is well within her rights to demand that they start out a team that already knows each other. (If I go this route, I like to have a "getting to know you" part of the joint chargen session wherein players can ask other players anything they like about their PCs, to simulate the knowledge an old campaigner has about his companions. As DM, I prepare some questions to get people started. This also has the pleasant bonus that it causes people who like to roleplay but are shy to have attention focused on them so they can do some character development stuff. It can be the only time you learn about another PC's kid brother, for example.) You can also have their superiors in their various organizations bring them together, and have events snowball from there. This can cause more infighting and politicking if their respective orgs don't get along. Finally, if suspension of disbelief isn't a problem for you, you can just allow them to hang out and trust each other for no particular reason. "I see your party has no mage." "You seem trustworthy." In low-story games that's perfectly legitimate, because the emphasis is on smiting evil, anyway. Best of luck, and let us know what you choose, and how it goes! Cheers, C. [/QUOTE]
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