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General Tabletop Discussion
*Pathfinder & Starfinder
Getting Combat Challenge More Involved
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<blockquote data-quote="Primitive Screwhead" data-source="post: 5358456" data-attributes="member: 20805"><p>As a DM with a long-running game.. I think Combat Challenge impacts play often enough. In the usual combats it deters the bad guys from leaving the Tank more often than not. </p><p> Then every so often the Combat Challenge gets to be the highlight of the fight, like the time when a Bearded Devil got cornered by Devon and desperately tried to leave...3 rounds of trying to run away before being slain by the Fighter.</p><p></p><p></p><p> Regarding which is the best for a Tank to go after... a Brute or an Artillery... that really depends on the encounter set-up and the rest of the group. My groups strikers would take care of the Artillery much faster than they could take care of a Brute, so the preference is for the Tank to tie up the big guy in a one-to-one match while the rest of the team mops up the opposition.</p><p></p><p> <strong>Anathos</strong>, I don't think <strong>jbear</strong> is making a mistake, its just a different way of looking at things. But last time I checked, a Brute doing 30 damage to a squishy PC is generally something to be avoided.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 5358456, member: 20805"] As a DM with a long-running game.. I think Combat Challenge impacts play often enough. In the usual combats it deters the bad guys from leaving the Tank more often than not. Then every so often the Combat Challenge gets to be the highlight of the fight, like the time when a Bearded Devil got cornered by Devon and desperately tried to leave...3 rounds of trying to run away before being slain by the Fighter. Regarding which is the best for a Tank to go after... a Brute or an Artillery... that really depends on the encounter set-up and the rest of the group. My groups strikers would take care of the Artillery much faster than they could take care of a Brute, so the preference is for the Tank to tie up the big guy in a one-to-one match while the rest of the team mops up the opposition. [b]Anathos[/b], I don't think [B]jbear[/B] is making a mistake, its just a different way of looking at things. But last time I checked, a Brute doing 30 damage to a squishy PC is generally something to be avoided. [/QUOTE]
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Getting Combat Challenge More Involved
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