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<blockquote data-quote="William Ronald" data-source="post: 1021150" data-attributes="member: 426"><p>You also might consider the type of adventure that you want to run -- do you want something truly fantastic (monstrous opponents) or more realistic. (Hunting down a thief.)</p><p></p><p>You can also check on the websites of various D20 publishers. The Whispering Woodwind, by <a href="http://www.creativemountaingames.com" target="_blank">Creative Mountain Games</a> is a good introductory adventure. There are also many other introductory adventures put out by D20 publishers. (Okay, publishers, players, and DM, make your adventure recommendations.)</p><p></p><p>You may want to have rewards for good role playing. Also, I think an adventure should be intellectually challenging as well as exciting. So, give the players a chance to use skills and interact in ways that are not yet possible with computer games. Have them haggle with merchants, answer riddles, or solve mysteries. Also, you can throw in a few red herrings -- to possibly get the players off track.</p><p></p><p>Okay, people. We have a DM who wants to get back into the game. Time for our best DMs to offer advice. What do YOU think can help Melkor get his players to make table-top RPGs part of their recreational activities?</p></blockquote><p></p>
[QUOTE="William Ronald, post: 1021150, member: 426"] You also might consider the type of adventure that you want to run -- do you want something truly fantastic (monstrous opponents) or more realistic. (Hunting down a thief.) You can also check on the websites of various D20 publishers. The Whispering Woodwind, by [URL=http://www.creativemountaingames.com]Creative Mountain Games[/URL] is a good introductory adventure. There are also many other introductory adventures put out by D20 publishers. (Okay, publishers, players, and DM, make your adventure recommendations.) You may want to have rewards for good role playing. Also, I think an adventure should be intellectually challenging as well as exciting. So, give the players a chance to use skills and interact in ways that are not yet possible with computer games. Have them haggle with merchants, answer riddles, or solve mysteries. Also, you can throw in a few red herrings -- to possibly get the players off track. Okay, people. We have a DM who wants to get back into the game. Time for our best DMs to offer advice. What do YOU think can help Melkor get his players to make table-top RPGs part of their recreational activities? [/QUOTE]
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