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Getting feedback from players
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<blockquote data-quote="SavageRobby" data-source="post: 3867486" data-attributes="member: 51573"><p>I usually try to get feedback via email, and I'll occasionally give the player that *I know* is going to give me feedback a heads up, so he can get his comments ready immediately. I've found that when someone starts the comments - and I respond back thoughtfully and not defensively - it loosens up everyone else. </p><p></p><p>I will also ask a lot of leading questions in my emails, ie, Did you like this new thing X I tried last session? What would you think about rule change Y? I've noticed Z happening a lot lately, is that fun, does it suck, or do you care? Most of my players are better at answering specific questions than they are the more open-ended "What 3 things..." types questions or straight questionnaires (maybe it feels like work to them - I dunno), so that is something to consider as well.</p><p></p><p></p><p>Someone else mentioned this, too - pay attention to what they're doing during game time. You not only get the non-verbal clue, but you can parley that into questions later, too. When my wife starts surfing party invitation sites on her cell phone, thats a bad sign. Whenever everyone has dice in their hand, playing with them (like poker players do with chips), even when we're not in the middle of combat, thats a good sign. When you see noticeable good or bad signs, make a note to yourself, and ask the players later what they liked/disliked about that particular scene. Usually you'll know, but sometimes it will surprise you.</p></blockquote><p></p>
[QUOTE="SavageRobby, post: 3867486, member: 51573"] I usually try to get feedback via email, and I'll occasionally give the player that *I know* is going to give me feedback a heads up, so he can get his comments ready immediately. I've found that when someone starts the comments - and I respond back thoughtfully and not defensively - it loosens up everyone else. I will also ask a lot of leading questions in my emails, ie, Did you like this new thing X I tried last session? What would you think about rule change Y? I've noticed Z happening a lot lately, is that fun, does it suck, or do you care? Most of my players are better at answering specific questions than they are the more open-ended "What 3 things..." types questions or straight questionnaires (maybe it feels like work to them - I dunno), so that is something to consider as well. Someone else mentioned this, too - pay attention to what they're doing during game time. You not only get the non-verbal clue, but you can parley that into questions later, too. When my wife starts surfing party invitation sites on her cell phone, thats a bad sign. Whenever everyone has dice in their hand, playing with them (like poker players do with chips), even when we're not in the middle of combat, thats a good sign. When you see noticeable good or bad signs, make a note to yourself, and ask the players later what they liked/disliked about that particular scene. Usually you'll know, but sometimes it will surprise you. [/QUOTE]
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