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Getting gritty with 4e
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<blockquote data-quote="Primitive Screwhead" data-source="post: 4336934" data-attributes="member: 20805"><p>I like Ken's revised and simplified, but I am not sure the damage numbers could be fit into a wound track well.</p><p></p><p> However I think the only thing you need to add to 4e's mechanic to get a gritty feel if to implement a house rule that goes something like:</p><p></p><p>Each major wound you take, your max healing surge is reduced by 1. You can regain the lost healing surges through long term healing care, at a rate of 1 point per timeframe *.</p><p>Major wounds are: when first bloodied during an enounter, receive a critical hit, and when taken to negative hit points.</p><p></p><p>* The timeframe can be adjusted for how gritty you want. Anything from one day (24 hours) to a week or a month. </p><p></p><p>This method maintains the rest of the math and provides the players with a choice of pushing forward despite not being able to completely rest up or finding some place to hole up.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 4336934, member: 20805"] I like Ken's revised and simplified, but I am not sure the damage numbers could be fit into a wound track well. However I think the only thing you need to add to 4e's mechanic to get a gritty feel if to implement a house rule that goes something like: Each major wound you take, your max healing surge is reduced by 1. You can regain the lost healing surges through long term healing care, at a rate of 1 point per timeframe *. Major wounds are: when first bloodied during an enounter, receive a critical hit, and when taken to negative hit points. * The timeframe can be adjusted for how gritty you want. Anything from one day (24 hours) to a week or a month. This method maintains the rest of the math and provides the players with a choice of pushing forward despite not being able to completely rest up or finding some place to hole up. [/QUOTE]
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Getting gritty with 4e
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