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Getting healing right
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<blockquote data-quote="Simplicity" data-source="post: 4236230" data-attributes="member: 1496"><p>Okay, so let me get this straight... I am so confused about how healing works.</p><p></p><p>Healing Word Cleric Feature</p><p>You whisper a brief prayer as divine light washes over your target, helping to mend its wounds.</p><p>Encounter (Special) ✦ Divine, Healing</p><p>Special: You can use this power twice per encounter, but only once per round.</p><p>Minor Action Close burst 5</p><p>Target: You or one ally</p><p>Effect: The target can spend a healing surge and regain an additional 1d6 + 3 hit points.</p><p></p><p>So, this means that the target spends a surge, gets the associated 1/4 hp AND 1d6+3 hp on top of that? Or does it mean that the target spends a surge to get only 1d6 +3 hp? If it's the former, can the target not spend a surge and only get the additional healing?</p><p>Why is it a burst when there's only one target effected? Isn't that usually called a ranged attack? Maybe there's later powers to increase the number of targets? Or maybe targets increase as you go up in level?</p><p></p><p>Cure Light Wounds Cleric Utility 2</p><p>You utter a simple prayer and gain the power to instantly heal wounds, and your touch momentarily suffuses you or a wounded creature with a dim silver light</p><p>Daily ✦ Divine, Healing</p><p>Standard Action Melee touch</p><p>Target: You or one creature</p><p>Effect: The target regains hit points as if it had spent a healing surge.</p><p></p><p>So, this means that a surge is NOT spent by the target, right? Why would anyone pick this ability when they could already heal twice an encounter as a MINOR action at range for more healing? Are healing surges really that important of a resource to justify all the penalties (including the level penalty?) Is it because they want to be able to heal three times in a combat? Are there really going to be that many situations where your nine healing surges have been brought down to one, and you need just one more heal to get by?</p><p>You can only spend so many surges in a combat as is...</p><p></p><p>Let's compare it to a paladin daily, shall we?</p><p></p><p>Paladin's Judgement Paladin Attack 1</p><p>Your melee attack punishes your enemy and heals an ally.</p><p>Encounter ? Divine, Healing, Weapon</p><p>Standard Action Melee Weapon</p><p>Target: One creature</p><p>Attack: +7 vs. AC</p><p>Hit: 3d8 + 4 damage, and one ally within 5 squares of you can spend a healing surge.</p><p>Miss: One ally within 5 squares of you can spend a healing surge.</p><p></p><p>Again. Use a surge, but it's at a range and you can make an attack at the same time. In fact, if you add on Lay On Hands, the cleric almost seems weak in the healing department.</p><p></p><p>Lay on Hands Paladin Feature</p><p>Your divine touch instantly heals wounds.</p><p>At-Will (Special) ? Divine, Healing</p><p>Special: You can use this power once per day.</p><p>Minor Action Melee touch</p><p>Target: One creature</p><p>Effect: You spend a healing surge but regain no hit points. Instead, the target regains hit points as if it had spent a healing surge. You must have at least one healing surge remaining to use this power.</p><p></p><p>FEAT</p><p>Healing Hands: When you use the lay on hands power, the target heals extra damage equal to your Charisma modifier</p><p></p><p>Note that a higher Wis bonus would have allowed more uses of Lay on Hands (I think)...</p></blockquote><p></p>
[QUOTE="Simplicity, post: 4236230, member: 1496"] Okay, so let me get this straight... I am so confused about how healing works. Healing Word Cleric Feature You whisper a brief prayer as divine light washes over your target, helping to mend its wounds. Encounter (Special) ✦ Divine, Healing Special: You can use this power twice per encounter, but only once per round. Minor Action Close burst 5 Target: You or one ally Effect: The target can spend a healing surge and regain an additional 1d6 + 3 hit points. So, this means that the target spends a surge, gets the associated 1/4 hp AND 1d6+3 hp on top of that? Or does it mean that the target spends a surge to get only 1d6 +3 hp? If it's the former, can the target not spend a surge and only get the additional healing? Why is it a burst when there's only one target effected? Isn't that usually called a ranged attack? Maybe there's later powers to increase the number of targets? Or maybe targets increase as you go up in level? Cure Light Wounds Cleric Utility 2 You utter a simple prayer and gain the power to instantly heal wounds, and your touch momentarily suffuses you or a wounded creature with a dim silver light Daily ✦ Divine, Healing Standard Action Melee touch Target: You or one creature Effect: The target regains hit points as if it had spent a healing surge. So, this means that a surge is NOT spent by the target, right? Why would anyone pick this ability when they could already heal twice an encounter as a MINOR action at range for more healing? Are healing surges really that important of a resource to justify all the penalties (including the level penalty?) Is it because they want to be able to heal three times in a combat? Are there really going to be that many situations where your nine healing surges have been brought down to one, and you need just one more heal to get by? You can only spend so many surges in a combat as is... Let's compare it to a paladin daily, shall we? Paladin's Judgement Paladin Attack 1 Your melee attack punishes your enemy and heals an ally. Encounter ? Divine, Healing, Weapon Standard Action Melee Weapon Target: One creature Attack: +7 vs. AC Hit: 3d8 + 4 damage, and one ally within 5 squares of you can spend a healing surge. Miss: One ally within 5 squares of you can spend a healing surge. Again. Use a surge, but it's at a range and you can make an attack at the same time. In fact, if you add on Lay On Hands, the cleric almost seems weak in the healing department. Lay on Hands Paladin Feature Your divine touch instantly heals wounds. At-Will (Special) ? Divine, Healing Special: You can use this power once per day. Minor Action Melee touch Target: One creature Effect: You spend a healing surge but regain no hit points. Instead, the target regains hit points as if it had spent a healing surge. You must have at least one healing surge remaining to use this power. FEAT Healing Hands: When you use the lay on hands power, the target heals extra damage equal to your Charisma modifier Note that a higher Wis bonus would have allowed more uses of Lay on Hands (I think)... [/QUOTE]
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