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*Pathfinder & Starfinder
Getting healing right
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<blockquote data-quote="Phoenix8008" data-source="post: 4236316" data-attributes="member: 211"><p>I'll throw this question in just to make sure I've got it right in my head. Under "Healing the Dying" it says the following: </p><p>So, I understand that a PC doesn't die from damage until their HP's are equal to their Bloodied number but negative. Lets use an example PC with 40 HP's and therefore 20 Bloodied and Healing Surges of 10. Say they've been damaged to the point where they are at -15 HP's. The Cleric uses his Healing Strike power to allow this dying PC to use a healing surge. If I have it right, just starting a healing effect jumps the dying PC up to 0 HP's and then his healing surge adds 10 more so that he is instantly concious again and sitting at 10 HP's total. Is this right?</p></blockquote><p></p>
[QUOTE="Phoenix8008, post: 4236316, member: 211"] I'll throw this question in just to make sure I've got it right in my head. Under "Healing the Dying" it says the following: So, I understand that a PC doesn't die from damage until their HP's are equal to their Bloodied number but negative. Lets use an example PC with 40 HP's and therefore 20 Bloodied and Healing Surges of 10. Say they've been damaged to the point where they are at -15 HP's. The Cleric uses his Healing Strike power to allow this dying PC to use a healing surge. If I have it right, just starting a healing effect jumps the dying PC up to 0 HP's and then his healing surge adds 10 more so that he is instantly concious again and sitting at 10 HP's total. Is this right? [/QUOTE]
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Getting healing right
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