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Getting healing right
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<blockquote data-quote="Endroren" data-source="post: 4238712" data-attributes="member: 5011"><p>You've always focused on one fight at a time. That hasn't changed. But I guess what I'm wondering is if a 5 minute rest heals 25% of your HP, why WOULDN'T you retreat and heal up? Unless your GM doggedly pursues you with an endless swarm of wandering monsters until until you drop, a smart party can easily back out of a dungeon to restore their surges.</p><p></p><p>This just strikes me as a very odd game dynamic and seems to undermine the very danger of adventuring. Sure, a really big monster that can swat the life out of you with a couple hits is still dangerous but that's always been true. But in this case you start every combat fresh as a daisy. </p><p></p><p>So where did the gash in your chest go? What happened to the arm the owlbear crushed under its claws?</p><p></p><p>And what happens at high levels? How powerful will your foes have to be to threaten a 10th level fighter with 85 HP 12 20 HP surges per day? And the game goes up to 30th level! Either the foes have to be dishing out 50 points on average at 10th+ level or the danger of death as a consequence of failure is eliminated.</p><p></p><p>I need to see this play out to know for sure but this really just sings of a system that has padded the game down to a 2 dimensional video game with lots of save points and a respawn if you die.</p></blockquote><p></p>
[QUOTE="Endroren, post: 4238712, member: 5011"] You've always focused on one fight at a time. That hasn't changed. But I guess what I'm wondering is if a 5 minute rest heals 25% of your HP, why WOULDN'T you retreat and heal up? Unless your GM doggedly pursues you with an endless swarm of wandering monsters until until you drop, a smart party can easily back out of a dungeon to restore their surges. This just strikes me as a very odd game dynamic and seems to undermine the very danger of adventuring. Sure, a really big monster that can swat the life out of you with a couple hits is still dangerous but that's always been true. But in this case you start every combat fresh as a daisy. So where did the gash in your chest go? What happened to the arm the owlbear crushed under its claws? And what happens at high levels? How powerful will your foes have to be to threaten a 10th level fighter with 85 HP 12 20 HP surges per day? And the game goes up to 30th level! Either the foes have to be dishing out 50 points on average at 10th+ level or the danger of death as a consequence of failure is eliminated. I need to see this play out to know for sure but this really just sings of a system that has padded the game down to a 2 dimensional video game with lots of save points and a respawn if you die. [/QUOTE]
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Getting healing right
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