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Getting healing right
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<blockquote data-quote="Lacyon" data-source="post: 4238742" data-attributes="member: 63046"><p>Whatever reason they didn't just retreat after every fight to heal up all their hp and restore all their spells/day in prior editions is going to be the same reason they don't retreat after every fight to restore all their surges.</p><p></p><p>You can use as many surges as you want during a 5-minute retreat, but you need a 6-hour rest (limited to one such rest per day) to get back the surges.</p><p></p><p></p><p></p><p>Yes. The idea is that <em>most</em> fights will contain enough monster (either quantity or power level) to make the PCs sweat, without making the PCs only able to handle one such fight before resting.</p><p></p><p></p><p></p><p>The crushed arm that gives you no penalty on attack rolls or shield use? It's still there, but in addition to not affecting your attack rolls or shield use, it also isn't counted against your current hp.</p><p></p><p></p><p></p><p>I'm not sure why the foes need to be able to drop the fighter in 2 hits for there to be challenge, especially given that encounter design in 4E recommends one foe per PC and Second Wind requires a standard action, and thus isn't a good idea in a lot of situations.</p><p></p><p></p><p></p><p>I'm not sure how you get save points and respawn from these mechanics.</p></blockquote><p></p>
[QUOTE="Lacyon, post: 4238742, member: 63046"] Whatever reason they didn't just retreat after every fight to heal up all their hp and restore all their spells/day in prior editions is going to be the same reason they don't retreat after every fight to restore all their surges. You can use as many surges as you want during a 5-minute retreat, but you need a 6-hour rest (limited to one such rest per day) to get back the surges. Yes. The idea is that [I]most[/I] fights will contain enough monster (either quantity or power level) to make the PCs sweat, without making the PCs only able to handle one such fight before resting. The crushed arm that gives you no penalty on attack rolls or shield use? It's still there, but in addition to not affecting your attack rolls or shield use, it also isn't counted against your current hp. I'm not sure why the foes need to be able to drop the fighter in 2 hits for there to be challenge, especially given that encounter design in 4E recommends one foe per PC and Second Wind requires a standard action, and thus isn't a good idea in a lot of situations. I'm not sure how you get save points and respawn from these mechanics. [/QUOTE]
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Getting healing right
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