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Getting healing right
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<blockquote data-quote="MindWanderer" data-source="post: 4238784" data-attributes="member: 64938"><p>Exactly as powerful as they'd have to be to threaten a 10th level fighter with 1 healing surge per day (and btw, they'd be 21-HP surges in your example). If you can only use one per fight, then having more than one doesn't improve your staying power at all.</p><p></p><p>Also remember that only the dwarf can use a healing surge as a minor action. Everyone else needs a standard action. If you take a standard action to regain 20 HP, then take 22 damage before your next turn, your surge did more harm than good.</p><p></p><p>Oh, and if you're talking about retreating in the <em>middle</em> of a fight, then you get to start over, because the monsters get healing surges, too.</p><p></p><p>I really don't see how this is worse than 3e. Pack a wand of CLW (or better yet, lesser vigor) and you'll never be injured going into a fight. And if you have the leisure to go out and rest after every fight, a 3e party is in massively better shape than a 4e party, because they get to recover <em>all</em> their spells and X/day abilities, of which they have many.</p></blockquote><p></p>
[QUOTE="MindWanderer, post: 4238784, member: 64938"] Exactly as powerful as they'd have to be to threaten a 10th level fighter with 1 healing surge per day (and btw, they'd be 21-HP surges in your example). If you can only use one per fight, then having more than one doesn't improve your staying power at all. Also remember that only the dwarf can use a healing surge as a minor action. Everyone else needs a standard action. If you take a standard action to regain 20 HP, then take 22 damage before your next turn, your surge did more harm than good. Oh, and if you're talking about retreating in the [i]middle[/i] of a fight, then you get to start over, because the monsters get healing surges, too. I really don't see how this is worse than 3e. Pack a wand of CLW (or better yet, lesser vigor) and you'll never be injured going into a fight. And if you have the leisure to go out and rest after every fight, a 3e party is in massively better shape than a 4e party, because they get to recover [I]all[/I] their spells and X/day abilities, of which they have many. [/QUOTE]
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Getting healing right
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