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Getting Home (between Ch 6 & 7)
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<blockquote data-quote="emeraldbeacon" data-source="post: 9075212" data-attributes="member: 7032019"><p>I've got a party that's just arrived at Castle Korstull, that makes up the lion's share of Chapter 6. The conclusion of this epic dungeon crawl leaves the team some distance away from the unending firestorm, but still in the heart of Ragesian-occupied Sindaire, on the opposite side of the known world from their home base in Seaquen.</p><p></p><p>The main question I have is, <strong>how are the heroes supposed to get home?</strong> They're a long way from Seaquen, in arguably hostile territory, without much in the way of resources or allies. Shalosha is one of the only local figures who might be willing to aid, but neither she nor her accompanying wizards are capable of any truly long-range transportation (such as teleport or wind walk). Some ideas I had to get around or handwave the situation...</p><ol> <li data-xf-list-type="ol"><strong>Shahalesti Help. </strong>Shalosha might have a scroll of teleport (or wind walk or something else similar), to use as a contingency in case she needs to get somewhere RIGHT AWAY. She could offer to accompany the heroes back to Seaquen, in exchange for an <em>official</em> seat at the war council table - something the heroes might consider as a calculated risk. Similarly, there might be a Cirqueliste member working in tandem with the Shahalesti, in an show of goodwill. They may be willing to teleport the party back home, provided they can guarantee survival.</li> <li data-xf-list-type="ol"><strong>The Long Way Around. </strong>Despite the Ragesian blockade of the coast, the heroes could try to charter a ship to take them home. While it would take a week or two to get back home, and might include some extra encounters in evading Ragesian patrols, and even a random aquatic encounter, but once past the Ragesian blockade of Kistan, it should be (relatively) smooth sailing back home.</li> <li data-xf-list-type="ol"><strong>Sore Feet. </strong>They could simply retrace their steps southwards, dodging Ragesian patrols until they arrive back in Ostalin. Again, this might incur some new encounters along the way.</li> </ol><p>Obviously, the players might also come up with some interesting possibilities. The Druid might try <em>Transport via Plants,</em> which would probably ultimately result in both trees exploding into flame, but would work (as long as the destination is far enough away from the Seaquen Teleporation Beacon). Finding a Ragesian camp and stealing a team of Wyverns could happen.</p></blockquote><p></p>
[QUOTE="emeraldbeacon, post: 9075212, member: 7032019"] I've got a party that's just arrived at Castle Korstull, that makes up the lion's share of Chapter 6. The conclusion of this epic dungeon crawl leaves the team some distance away from the unending firestorm, but still in the heart of Ragesian-occupied Sindaire, on the opposite side of the known world from their home base in Seaquen. The main question I have is, [B]how are the heroes supposed to get home?[/B] They're a long way from Seaquen, in arguably hostile territory, without much in the way of resources or allies. Shalosha is one of the only local figures who might be willing to aid, but neither she nor her accompanying wizards are capable of any truly long-range transportation (such as teleport or wind walk). Some ideas I had to get around or handwave the situation... [LIST=1] [*][B]Shahalesti Help. [/B]Shalosha might have a scroll of teleport (or wind walk or something else similar), to use as a contingency in case she needs to get somewhere RIGHT AWAY. She could offer to accompany the heroes back to Seaquen, in exchange for an [I]official[/I] seat at the war council table - something the heroes might consider as a calculated risk. Similarly, there might be a Cirqueliste member working in tandem with the Shahalesti, in an show of goodwill. They may be willing to teleport the party back home, provided they can guarantee survival. [*][B]The Long Way Around. [/B]Despite the Ragesian blockade of the coast, the heroes could try to charter a ship to take them home. While it would take a week or two to get back home, and might include some extra encounters in evading Ragesian patrols, and even a random aquatic encounter, but once past the Ragesian blockade of Kistan, it should be (relatively) smooth sailing back home. [*][B]Sore Feet. [/B]They could simply retrace their steps southwards, dodging Ragesian patrols until they arrive back in Ostalin. Again, this might incur some new encounters along the way. [/LIST] Obviously, the players might also come up with some interesting possibilities. The Druid might try [I]Transport via Plants,[/I] which would probably ultimately result in both trees exploding into flame, but would work (as long as the destination is far enough away from the Seaquen Teleporation Beacon). Finding a Ragesian camp and stealing a team of Wyverns could happen. [/QUOTE]
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