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Getting Home (between Ch 6 & 7)
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<blockquote data-quote="emeraldbeacon" data-source="post: 9075883" data-attributes="member: 7032019"><p>The party should know that, if teleporting straight into Seaquen, they'll probably be caught in the same Teleportation Beacon Trap that the Ragesians once controlled. Now in the hands of Lyceum Agents, though, they would probably be quick to provide emergency healing to those who fell unconscious. Travelling within extradimensional spaces (bag of holding, portable hole, etc) would also be quite feasible for weaker team members.</p><p></p><p>My personal plans are as follows (though I'm very open to recommendations):</p><ol> <li data-xf-list-type="ol">Primarily, if the party treats Shalosha with respect, she will break into her emergency stash of spell scrolls, providing a Teleport option back to Seaquen, at the explicit cost of a guaranteed seat at the coalition table. She's shrewd, and even if her father sees it as an overreach, she sees an opportunity to move things in a Shahalesti-favored direction. Seaquen can't provide aid over that much distance... sending a Cirqueliste out is too risky, and anything else would take too much time and stretch their resources too thin.</li> <li data-xf-list-type="ol">If they don't gain Shalosha's gain, the party is on their own. Maybe they find their own magic to get home (by the end of chapter six, they'll be level 13, with potential access to level 7 spells). Alternately, more mundane means include walking back to Ostalin (options here include Kistan or the Monastery), or heading to the Sindairese capital of Turinn in hopes of finding a ship.</li> <li data-xf-list-type="ol">Either way, if they decide on extensive travel, they'll meet at least one Ragesian company, in either an open field or urban area. I'd like to include an inquisitor, along with some beefier troops, to really give the team a challenge. If they take the aquatic route, I might also include some kind of nautical encounter... suggestions welcome. </li> </ol></blockquote><p></p>
[QUOTE="emeraldbeacon, post: 9075883, member: 7032019"] The party should know that, if teleporting straight into Seaquen, they'll probably be caught in the same Teleportation Beacon Trap that the Ragesians once controlled. Now in the hands of Lyceum Agents, though, they would probably be quick to provide emergency healing to those who fell unconscious. Travelling within extradimensional spaces (bag of holding, portable hole, etc) would also be quite feasible for weaker team members. My personal plans are as follows (though I'm very open to recommendations): [LIST=1] [*]Primarily, if the party treats Shalosha with respect, she will break into her emergency stash of spell scrolls, providing a Teleport option back to Seaquen, at the explicit cost of a guaranteed seat at the coalition table. She's shrewd, and even if her father sees it as an overreach, she sees an opportunity to move things in a Shahalesti-favored direction. Seaquen can't provide aid over that much distance... sending a Cirqueliste out is too risky, and anything else would take too much time and stretch their resources too thin. [*]If they don't gain Shalosha's gain, the party is on their own. Maybe they find their own magic to get home (by the end of chapter six, they'll be level 13, with potential access to level 7 spells). Alternately, more mundane means include walking back to Ostalin (options here include Kistan or the Monastery), or heading to the Sindairese capital of Turinn in hopes of finding a ship. [*]Either way, if they decide on extensive travel, they'll meet at least one Ragesian company, in either an open field or urban area. I'd like to include an inquisitor, along with some beefier troops, to really give the team a challenge. If they take the aquatic route, I might also include some kind of nautical encounter... suggestions welcome. [/LIST] [/QUOTE]
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Getting Home (between Ch 6 & 7)
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