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<blockquote data-quote="Barak" data-source="post: 3051394" data-attributes="member: 3028"><p>I, for one, work exactly like fusangite, and have played very varied characters.</p><p></p><p>The thing to remember is that I (and probably fusangite) don't make up everything as we go. I do have a basic framework (human rogue, 23 years old, untrusting of authorities, maybe a couple more things). But then through the first few sessions, I -react- a bit more then I act. That shapes my character. </p><p></p><p>Telling it like this, it sounds self-serving. It sounds as if I'll make my character into whatever is more beneficial at the time. That's not correct, but not totally untrue. I -will- take into account what the other players do. And, metagaming a bit, I will "mold" my character into someone that won't totally clash with them. But I will already have a vague idea of what the character is like, and as far as NPCs and plot is concerned, I won't necessarly act in the best possible way.</p></blockquote><p></p>
[QUOTE="Barak, post: 3051394, member: 3028"] I, for one, work exactly like fusangite, and have played very varied characters. The thing to remember is that I (and probably fusangite) don't make up everything as we go. I do have a basic framework (human rogue, 23 years old, untrusting of authorities, maybe a couple more things). But then through the first few sessions, I -react- a bit more then I act. That shapes my character. Telling it like this, it sounds self-serving. It sounds as if I'll make my character into whatever is more beneficial at the time. That's not correct, but not totally untrue. I -will- take into account what the other players do. And, metagaming a bit, I will "mold" my character into someone that won't totally clash with them. But I will already have a vague idea of what the character is like, and as far as NPCs and plot is concerned, I won't necessarly act in the best possible way. [/QUOTE]
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