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<blockquote data-quote="wayne62682" data-source="post: 3052081" data-attributes="member: 40455"><p>Thanks for the advice everyone. I'll see what I can do.. although theater classes and LARPing would probably get me kicked out of the group for going "too far". My intent isn't to think of it as a play, but rather bring out enough of the quirks and background I've developed for my character so it seems like I'm playing a character, not myself.</p><p></p><p>For example, to use the Hamlet analogy, what I mean is that in my view, D&D is the scenario AFTER Hamlet finds out his father was murdered. That's my backstory; father died, his ghost appeared to me blah blah blah your uncle murdered me, blah blah blah avenge my death. That's my "plot hook". The roleplaying aspect comes after that.. do I poison him? Do I raise an army and try to win back my kingdom? Do I say that hey, my father was a wuss anyways, I love you uncle! That sort of thing.</p><p></p><p>The issue is more that I don't know how to roleplay what I need to do in order to portray my character as I envision him, namely the morbid curiosity and having a dominant personality. I have the cold cunning down, but the rest of it is as likely to make my character look like a joke than have him be taken seriously, because nobody at the table believes that "he" can be dominant because I'm not. </p><p></p><p>The issue is not helped by the fact that I'm a bounty hunter and the first time I met the party the DM (accidently?) had the creatures I was hunting (two minotaurs) suddenly appear BEHIND me so it looked like I lost sight of them and they doubled back to ambush me. Not a good start to what was supposed to be a serious character... to me that made him out to be a joke from the get-go. That and the other PCs don't trust him because he's a bounty hunter, but they (the players) don't give the opportunity to warm up to them in-character either.</p></blockquote><p></p>
[QUOTE="wayne62682, post: 3052081, member: 40455"] Thanks for the advice everyone. I'll see what I can do.. although theater classes and LARPing would probably get me kicked out of the group for going "too far". My intent isn't to think of it as a play, but rather bring out enough of the quirks and background I've developed for my character so it seems like I'm playing a character, not myself. For example, to use the Hamlet analogy, what I mean is that in my view, D&D is the scenario AFTER Hamlet finds out his father was murdered. That's my backstory; father died, his ghost appeared to me blah blah blah your uncle murdered me, blah blah blah avenge my death. That's my "plot hook". The roleplaying aspect comes after that.. do I poison him? Do I raise an army and try to win back my kingdom? Do I say that hey, my father was a wuss anyways, I love you uncle! That sort of thing. The issue is more that I don't know how to roleplay what I need to do in order to portray my character as I envision him, namely the morbid curiosity and having a dominant personality. I have the cold cunning down, but the rest of it is as likely to make my character look like a joke than have him be taken seriously, because nobody at the table believes that "he" can be dominant because I'm not. The issue is not helped by the fact that I'm a bounty hunter and the first time I met the party the DM (accidently?) had the creatures I was hunting (two minotaurs) suddenly appear BEHIND me so it looked like I lost sight of them and they doubled back to ambush me. Not a good start to what was supposed to be a serious character... to me that made him out to be a joke from the get-go. That and the other PCs don't trust him because he's a bounty hunter, but they (the players) don't give the opportunity to warm up to them in-character either. [/QUOTE]
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