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<blockquote data-quote="Novem5er" data-source="post: 4751313" data-attributes="member: 57859"><p>Sounds great! I assume that these expansion packs haven't been released yet? I haven't found them on your website, so I'll keep checking back.</p><p></p><p>My biggest problem running any dungeon encounter (using 3d terrain or not) is to make the rooms feel alive. 4e puts such an emphasis on using terrain in encounter design, I've been trying more to make memorable encounters. I've got 3d walls now (and crates, and barrels, and rubble), but now I need to make the other stuff stand out. I'm glad you're working on it!</p><p></p><p>One suggestion: I'd like to see some 3d terrain features that focus on the types of terrain in the 4e DMG:</p><p></p><ul> <li data-xf-list-type="ul">Difficult (you've already got rubble)</li> <li data-xf-list-type="ul">Blocking (you've got columns, maybe large furniture)</li> <li data-xf-list-type="ul">Challenging (idk... mud, slime, ice, skulls)</li> <li data-xf-list-type="ul">Hindering (pits, fire, water)</li> <li data-xf-list-type="ul">Obscured (3D fog boxes?)</li> <li data-xf-list-type="ul">Cover (more furniture, low walls, etc)</li> </ul><p>I think also "Sets" based upon different monster races would be great:</p><p></p><ul> <li data-xf-list-type="ul">goblin, orc, gnoll - piles of skulls, demon idols, filthy bed sacks, rubbish piles</li> <li data-xf-list-type="ul">drow - spider statues, alters, arches, webs</li> <li data-xf-list-type="ul">dwarves - lots of runes, stone tables, etc</li> <li data-xf-list-type="ul">Eladrin/fey - lots of script, magic braziers, fountains</li> </ul><p>Even some different "wall hangings" would be great... just decorations you could fold over existing EZ walls.</p><p></p><p>Just some ideas!</p></blockquote><p></p>
[QUOTE="Novem5er, post: 4751313, member: 57859"] Sounds great! I assume that these expansion packs haven't been released yet? I haven't found them on your website, so I'll keep checking back. My biggest problem running any dungeon encounter (using 3d terrain or not) is to make the rooms feel alive. 4e puts such an emphasis on using terrain in encounter design, I've been trying more to make memorable encounters. I've got 3d walls now (and crates, and barrels, and rubble), but now I need to make the other stuff stand out. I'm glad you're working on it! One suggestion: I'd like to see some 3d terrain features that focus on the types of terrain in the 4e DMG: [LIST] [*]Difficult (you've already got rubble) [*]Blocking (you've got columns, maybe large furniture) [*]Challenging (idk... mud, slime, ice, skulls) [*]Hindering (pits, fire, water) [*]Obscured (3D fog boxes?) [*]Cover (more furniture, low walls, etc) [/LIST] I think also "Sets" based upon different monster races would be great: [LIST] [*]goblin, orc, gnoll - piles of skulls, demon idols, filthy bed sacks, rubbish piles [*]drow - spider statues, alters, arches, webs [*]dwarves - lots of runes, stone tables, etc [*]Eladrin/fey - lots of script, magic braziers, fountains [/LIST] Even some different "wall hangings" would be great... just decorations you could fold over existing EZ walls. Just some ideas! [/QUOTE]
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