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Getting into print.
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<blockquote data-quote="Vaxalon" data-source="post: 789253" data-attributes="member: 789"><p>When I started this project, I had a strong suspicion that it was going to end up self-published on RPGnow. So art and layout was something I needed to think about. Art is also a more integral part of the product in this case. It's not something that is there to make the product more attractive, to break up the page. When I found out how badly things do at RPGnow, I decided I needed to pursue print if I could.</p><p></p><p>I realize that this procedure has put me at a disadvantage. I believe that some things are in my favor on this project</p><p></p><p>1> The artist I'm working with is exceptional. I haven't seen many outside of WotC products that compare.</p><p></p><p>2> The layout is a resource I have available if I need it. I'm not obligated to her. So yes, I'm offering the layout as an option.</p><p></p><p>3> The product I have is unique. There are a thousand adventures out there, a hundred books of spells/feats/prestige classes/whathaveyou, and a dozen NPC resources, but nothing like what I'm offering.</p><p></p><p>So perhaps I have made mistakes that will mean that I don't get into print. Perhaps I should have done more research before I started. Water over the dam at this point. The artist has done too much work for me to tell her, "Sorry, they don't need you. They want my manuscript, but you're going to have to get published on your own." That would be a really crappy thing to do to her. I owe it to her to put this product out there with her work in it. If that means that it doesn't go as far, well... then I'll take the blame for that, and accept the consequences.</p><p></p><p>Yes, this has been a learning experience. I've learned that authors don't control the product. Publishers do. If you want to make a product that integrates text and art, you have to be a publisher, and you have to hire (or be) the author and the artist. It's the publisher's job to create and lead teams of authors, artists, editors, layout people and printers to put the product on the shelf. Trying to do that job for them alienates them.</p></blockquote><p></p>
[QUOTE="Vaxalon, post: 789253, member: 789"] When I started this project, I had a strong suspicion that it was going to end up self-published on RPGnow. So art and layout was something I needed to think about. Art is also a more integral part of the product in this case. It's not something that is there to make the product more attractive, to break up the page. When I found out how badly things do at RPGnow, I decided I needed to pursue print if I could. I realize that this procedure has put me at a disadvantage. I believe that some things are in my favor on this project 1> The artist I'm working with is exceptional. I haven't seen many outside of WotC products that compare. 2> The layout is a resource I have available if I need it. I'm not obligated to her. So yes, I'm offering the layout as an option. 3> The product I have is unique. There are a thousand adventures out there, a hundred books of spells/feats/prestige classes/whathaveyou, and a dozen NPC resources, but nothing like what I'm offering. So perhaps I have made mistakes that will mean that I don't get into print. Perhaps I should have done more research before I started. Water over the dam at this point. The artist has done too much work for me to tell her, "Sorry, they don't need you. They want my manuscript, but you're going to have to get published on your own." That would be a really crappy thing to do to her. I owe it to her to put this product out there with her work in it. If that means that it doesn't go as far, well... then I'll take the blame for that, and accept the consequences. Yes, this has been a learning experience. I've learned that authors don't control the product. Publishers do. If you want to make a product that integrates text and art, you have to be a publisher, and you have to hire (or be) the author and the artist. It's the publisher's job to create and lead teams of authors, artists, editors, layout people and printers to put the product on the shelf. Trying to do that job for them alienates them. [/QUOTE]
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