Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Getting into the Points of Light mindset
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 5442069" data-attributes="member: 7006"><p>I DMed a two-year campaign in the Nentir Vale that took the group through the Heroic Tier. I've since taken about 6 months off to recharge my batteries (and the DM seat was passed to one of the other players to run a short Eberron game), and I will reassume the seat in March to start our campaign off through the Paragon Tier.</p><p></p><p>As I've thought back over the first part of the Nentir campaign... I've realized that I don't believe I ever really used the 'points of light' ideal that the Vale was meant to set up. I think I basically fell back on my normal methods of running a location for adventure.</p><p></p><p>The whole premise of 'points of light' is that there were small pockets of civilization found amongst a whole heap of dangerous wilderness. However... I don't believe I ever really treated the "plains" of the Nentir Vale as actually dangerous. If the party ever went into the forests, or the hills, or the mountains, the rivers, the swamps etc... basically anything on the map that wasn't plain light green... the possibility of danger was real. But just travelling in the "open" areas of the map? Not really dangerous at all. And I wonder if I did myself a disservice in running things that way?</p><p></p><p>I understand why I did it... the whole premise of "wandering monster" attacks has become rather superfluous in 4E when a party has their entire arsenal of abilities at their disposal, and they know they'll usually get a chance to take an extended rest once they arrive at their destination anyway. So while a trip from Fallcrest to Winterhaven <em>should</em> be fraught with danger... slowing down the plot to have their caravan get attacked to represent that seems kind of useless (knowing full well that even if I did, they'd take the extended rest when they finally arrived in Winterhaven in preparation for the real adventure that would issue out from the town). And while I could create the occasional reason why they might not be able to take an extended rest... I couldn't go to that well too many time before it just looking a little stupid.</p><p></p><p>In some ways it's a problem of my own design... as my campaign was usually various modules I strung together, meaning that it wasn't the journey from the various towns the party started from that was "real"... it was whatever town was the focal point of the beginning of the adventure. But I do wonder that perhaps I made the transition between the towns/locations a bit too easy... making the Nentir Vale much more civilized and non-threatening (especially along the roads) like many of the Forgotten Realms lands used to be. I think I might want to try and reincorporate the 'points of light' ideal when I start back up... I'm just not sure if I'll be able to do it successfully, or if I'll just fall back into my old habits anyway.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 5442069, member: 7006"] I DMed a two-year campaign in the Nentir Vale that took the group through the Heroic Tier. I've since taken about 6 months off to recharge my batteries (and the DM seat was passed to one of the other players to run a short Eberron game), and I will reassume the seat in March to start our campaign off through the Paragon Tier. As I've thought back over the first part of the Nentir campaign... I've realized that I don't believe I ever really used the 'points of light' ideal that the Vale was meant to set up. I think I basically fell back on my normal methods of running a location for adventure. The whole premise of 'points of light' is that there were small pockets of civilization found amongst a whole heap of dangerous wilderness. However... I don't believe I ever really treated the "plains" of the Nentir Vale as actually dangerous. If the party ever went into the forests, or the hills, or the mountains, the rivers, the swamps etc... basically anything on the map that wasn't plain light green... the possibility of danger was real. But just travelling in the "open" areas of the map? Not really dangerous at all. And I wonder if I did myself a disservice in running things that way? I understand why I did it... the whole premise of "wandering monster" attacks has become rather superfluous in 4E when a party has their entire arsenal of abilities at their disposal, and they know they'll usually get a chance to take an extended rest once they arrive at their destination anyway. So while a trip from Fallcrest to Winterhaven [I]should[/I] be fraught with danger... slowing down the plot to have their caravan get attacked to represent that seems kind of useless (knowing full well that even if I did, they'd take the extended rest when they finally arrived in Winterhaven in preparation for the real adventure that would issue out from the town). And while I could create the occasional reason why they might not be able to take an extended rest... I couldn't go to that well too many time before it just looking a little stupid. In some ways it's a problem of my own design... as my campaign was usually various modules I strung together, meaning that it wasn't the journey from the various towns the party started from that was "real"... it was whatever town was the focal point of the beginning of the adventure. But I do wonder that perhaps I made the transition between the towns/locations a bit too easy... making the Nentir Vale much more civilized and non-threatening (especially along the roads) like many of the Forgotten Realms lands used to be. I think I might want to try and reincorporate the 'points of light' ideal when I start back up... I'm just not sure if I'll be able to do it successfully, or if I'll just fall back into my old habits anyway. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Getting into the Points of Light mindset
Top