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Community
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Getting into the Points of Light mindset
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<blockquote data-quote="delericho" data-source="post: 5442164" data-attributes="member: 22424"><p>Think post-apocalyptic.</p><p></p><p>In order for a Point of Light to exist, it will need to have a certain infrastructure in place - a food supply and water at the very least. Probably some sort of link to the next Point of Light, but this may well be patchy at best.</p><p></p><p>However, because the links to the outside world are unreliable, and because of the hostile nature of what's out there, Points of Light will have to be self-sufficient. One bad harvest (or a raid by bandits at a bad time) could wipe them out.</p><p></p><p>What that means is that you'll see a sharp boundary between 'civilisation' and 'the wild'. Up to the boundary of their fields, the people of the PoL will be very active in defending their holdings. Beyond that, there will be no law.</p><p></p><p>So, pretty much as soon as the PCs get within sight of the PoL, they should be being approached and challenged by patrols from the PoL. The actual skill level of these patrols will vary, of course, but they'll be equipped with the very best that the PoL has to offer.</p><p></p><p>The people of the PoL will most likely be extremely wary of travellers - especially since most people only travel in very large (and well-armed) groups. A small group of PCs alone? Suspicious.</p><p></p><p>So, they'll probably not be made terribly welcome, and certainly won't be trusted. Such things will be hard won. (Bear in mind also that gold may be of limited use in a PoL - food may well be the more valuable resource. A hired sword may be of yet more use still!)</p><p></p><p>Beyond the boundaries of civilisation, there should be almost nothing. Any buildings will be long since abandoned/ruined/infested. There should be the omni-present threat of attack, from bandits, orcs, or other menaces. (You may not want to keep hitting your players with such things, but the <em>threat</em> should always be there, <em>especially</em> if they tarry!) You may well want to resurrect the "wandering monster table", or something similar.</p><p></p><p>Of course, a PoL world will be fairly replete with ruins and dungeons for your use. However, one thing that I would definitely recommend would be to have many (if not most) dungeons have some sort of connection to "deeper ruins", so that there's no concept of cleaning out the dungeon - it can always be restocked with monsters from the teeming masses below the earth!</p><p></p><p>(Don't go overboard with this - you don't want your players giving up because it's too hopeless.)</p><p></p><p>Oh, and don't feel too bad about having the denizens of a PoL betray the PCs and turn them over to the local bandit leader/orc chief/insane cultist for sacrifice. Once.</p></blockquote><p></p>
[QUOTE="delericho, post: 5442164, member: 22424"] Think post-apocalyptic. In order for a Point of Light to exist, it will need to have a certain infrastructure in place - a food supply and water at the very least. Probably some sort of link to the next Point of Light, but this may well be patchy at best. However, because the links to the outside world are unreliable, and because of the hostile nature of what's out there, Points of Light will have to be self-sufficient. One bad harvest (or a raid by bandits at a bad time) could wipe them out. What that means is that you'll see a sharp boundary between 'civilisation' and 'the wild'. Up to the boundary of their fields, the people of the PoL will be very active in defending their holdings. Beyond that, there will be no law. So, pretty much as soon as the PCs get within sight of the PoL, they should be being approached and challenged by patrols from the PoL. The actual skill level of these patrols will vary, of course, but they'll be equipped with the very best that the PoL has to offer. The people of the PoL will most likely be extremely wary of travellers - especially since most people only travel in very large (and well-armed) groups. A small group of PCs alone? Suspicious. So, they'll probably not be made terribly welcome, and certainly won't be trusted. Such things will be hard won. (Bear in mind also that gold may be of limited use in a PoL - food may well be the more valuable resource. A hired sword may be of yet more use still!) Beyond the boundaries of civilisation, there should be almost nothing. Any buildings will be long since abandoned/ruined/infested. There should be the omni-present threat of attack, from bandits, orcs, or other menaces. (You may not want to keep hitting your players with such things, but the [i]threat[/i] should always be there, [i]especially[/i] if they tarry!) You may well want to resurrect the "wandering monster table", or something similar. Of course, a PoL world will be fairly replete with ruins and dungeons for your use. However, one thing that I would definitely recommend would be to have many (if not most) dungeons have some sort of connection to "deeper ruins", so that there's no concept of cleaning out the dungeon - it can always be restocked with monsters from the teeming masses below the earth! (Don't go overboard with this - you don't want your players giving up because it's too hopeless.) Oh, and don't feel too bad about having the denizens of a PoL betray the PCs and turn them over to the local bandit leader/orc chief/insane cultist for sacrifice. Once. [/QUOTE]
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