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Getting into the Underdark
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<blockquote data-quote="Vascant" data-source="post: 4186043" data-attributes="member: 13927"><p>I have been running one of my groups on a campaign that is set in the underdark for the past year and let me state now. It is not only been one of the most challenging to run but also has been perhaps the most fun had by players (This is saying something since most of this group has been playing over 20+ years).</p><p></p><p> 1. There are quite a few books dealing with the underdark, get them all. You may not use them for everything but having a vast array of material to pull from will become key over the long haul.</p><p></p><p> 2. Change of mentality, your descriptions and feel for your campaign needs to change to reflect the extreme nature of the underdark. The surface world is a super power when compared to the underdark, which is more like a 3rd world country with regards to how handles things. There are no vast empires with the ability to stretch out, small pockets of life is the theme here.</p><p></p><p> 3. If you really want to get across the idea of how hard this world is, make sure you start taking into count details like vision, light, air to breath, food and security.</p><p></p><p> 4. Watch the movie Cave, not for the creature but to get your imagination flowing for how to describe areas. At the same time it isn't always so confined either, there should be ways for merchants to move between some pockets of life.</p><p></p><p>Let me add one final note, no single book really covered this subject well. I purchased them all and still ended up having to create 66% of the material I used.</p></blockquote><p></p>
[QUOTE="Vascant, post: 4186043, member: 13927"] I have been running one of my groups on a campaign that is set in the underdark for the past year and let me state now. It is not only been one of the most challenging to run but also has been perhaps the most fun had by players (This is saying something since most of this group has been playing over 20+ years). 1. There are quite a few books dealing with the underdark, get them all. You may not use them for everything but having a vast array of material to pull from will become key over the long haul. 2. Change of mentality, your descriptions and feel for your campaign needs to change to reflect the extreme nature of the underdark. The surface world is a super power when compared to the underdark, which is more like a 3rd world country with regards to how handles things. There are no vast empires with the ability to stretch out, small pockets of life is the theme here. 3. If you really want to get across the idea of how hard this world is, make sure you start taking into count details like vision, light, air to breath, food and security. 4. Watch the movie Cave, not for the creature but to get your imagination flowing for how to describe areas. At the same time it isn't always so confined either, there should be ways for merchants to move between some pockets of life. Let me add one final note, no single book really covered this subject well. I purchased them all and still ended up having to create 66% of the material I used. [/QUOTE]
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