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Getting into the Underdark
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<blockquote data-quote="Dannyalcatraz" data-source="post: 4194633" data-attributes="member: 19675"><p>I used something like this in a DarkSun campaign, and made the transition from surface to belowground into an adventure itself.</p><p></p><p>The party was not headed for the fortress, but was instead forced to find shelter in a desert keep because of a rapidly approaching force of hostiles. The Keep was still sound, but virtually devoid of supplies. This meant that the army that surrounded them couldn't easily get in...but could easily starve them out.</p><p></p><p>The party scoured the Keep, and eventually found a secret passageway out through the Keep's dungeons- a downward path that eventually led to an underground river.</p><p></p><p>And there are other ways:</p><p></p><p> ...on a mission into the vaults and sublevels deep beneath a mansion (abandoned or not- your call as DM), the party literally stumbles into the <em>real</em> adventure when the floor collapses below them, causing them to tumble into the ruins of an older city from a non-human civilization.</p><p></p><p>...an associated NPC or some of the party (or a single- perhaps tardy player's- PC) gets kidnapped by slavers (or cultists, or your favorite evil organization), and the trail leads into the sewers. The party in hot pursuit eventually recovers the (N)PC(s), but not until they become thoroughly lost. What they believe to be the way out soon proves not to be...and the way they just came has become impassible for some reason. The only way out is ahead...</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 4194633, member: 19675"] I used something like this in a DarkSun campaign, and made the transition from surface to belowground into an adventure itself. The party was not headed for the fortress, but was instead forced to find shelter in a desert keep because of a rapidly approaching force of hostiles. The Keep was still sound, but virtually devoid of supplies. This meant that the army that surrounded them couldn't easily get in...but could easily starve them out. The party scoured the Keep, and eventually found a secret passageway out through the Keep's dungeons- a downward path that eventually led to an underground river. And there are other ways: ...on a mission into the vaults and sublevels deep beneath a mansion (abandoned or not- your call as DM), the party literally stumbles into the [I]real[/I] adventure when the floor collapses below them, causing them to tumble into the ruins of an older city from a non-human civilization. ...an associated NPC or some of the party (or a single- perhaps tardy player's- PC) gets kidnapped by slavers (or cultists, or your favorite evil organization), and the trail leads into the sewers. The party in hot pursuit eventually recovers the (N)PC(s), but not until they become thoroughly lost. What they believe to be the way out soon proves not to be...and the way they just came has become impassible for some reason. The only way out is ahead... [/QUOTE]
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