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Getting Monster Manual II added to the SRD
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<blockquote data-quote="Razz" data-source="post: 3658958" data-attributes="member: 3014"><p>Monster Manual 2 is NOT a bad product. It has the potential to be a GREAT product, but WotC screwed up on a few things.</p><p></p><p>One of them was they released 3.5E and didn't give the "full treatment" of 3.5 conversions to the MM2 creatures. In other words, MM2 did not get a proper revisions as did MMI. Sure, it was "converted" to 3.5 via the update booklet, but it wasn't "revised". </p><p></p><p>MM2 has a great source of creatures from 2E that I was glad was carried over from older editions and it has some new creatures that are nice to have. Here's some I thought were awesome:</p><p></p><p>Asperi</p><p>Bladeling</p><p>Catoblepas</p><p>Celestials (Lupinal and Cervidal)</p><p>Clockwork Horror</p><p>Dinosaurs</p><p>Dire Animals</p><p>Elemental Weirds</p><p>Firbolg</p><p>Fomorian</p><p>Galeb Duhr</p><p>Gem Dragons (Amethyst, Emerald, Crystal, Sapphire, Topaz)</p><p>Genies (Dao, Marid)</p><p>Giants (Ocean, Forest, Mountain, Sun)</p><p>Immoth</p><p>Jermlaine</p><p>Leviathan</p><p>Linnorms (Gray, Dread, Coprse Tearer)</p><p>Loxo</p><p>Marash</p><p>Meenlock</p><p>Megapede</p><p>Phoenix</p><p>Myconid</p><p>Neogi</p><p>Ormyrr</p><p>Psurlon</p><p>Ragewind</p><p>Spell Weaver</p><p>Sylph</p><p>Tempest</p><p>Vaporighu</p><p>Yak Folk</p><p>Yugoloths (Arcanaloth, Marraenoloth, Yagnoloth)</p><p></p><p>It also had son very unique and interesting new creatures:</p><p></p><p>Bone Ooze</p><p>Deathbringer</p><p>Demons</p><p>Devils</p><p>Flesh Jelly</p><p>Hellfire Wyrm</p><p>Nimblewright</p><p>Ocean Strider</p><p></p><p>The templates were very cool, too, I'm sure EVERYONE has used a template from MM2</p><p></p><p>Half-Golem</p><p>Tauric</p><p>Titanic</p><p>Warbeast</p><p></p><p>So, I really don't understand what the hate is about MM2. It has some great stuff compared to MM3 and MM4. </p><p></p><p>Think of it as "creatures and templates they wanted to put into MMI but had no room"</p></blockquote><p></p>
[QUOTE="Razz, post: 3658958, member: 3014"] Monster Manual 2 is NOT a bad product. It has the potential to be a GREAT product, but WotC screwed up on a few things. One of them was they released 3.5E and didn't give the "full treatment" of 3.5 conversions to the MM2 creatures. In other words, MM2 did not get a proper revisions as did MMI. Sure, it was "converted" to 3.5 via the update booklet, but it wasn't "revised". MM2 has a great source of creatures from 2E that I was glad was carried over from older editions and it has some new creatures that are nice to have. Here's some I thought were awesome: Asperi Bladeling Catoblepas Celestials (Lupinal and Cervidal) Clockwork Horror Dinosaurs Dire Animals Elemental Weirds Firbolg Fomorian Galeb Duhr Gem Dragons (Amethyst, Emerald, Crystal, Sapphire, Topaz) Genies (Dao, Marid) Giants (Ocean, Forest, Mountain, Sun) Immoth Jermlaine Leviathan Linnorms (Gray, Dread, Coprse Tearer) Loxo Marash Meenlock Megapede Phoenix Myconid Neogi Ormyrr Psurlon Ragewind Spell Weaver Sylph Tempest Vaporighu Yak Folk Yugoloths (Arcanaloth, Marraenoloth, Yagnoloth) It also had son very unique and interesting new creatures: Bone Ooze Deathbringer Demons Devils Flesh Jelly Hellfire Wyrm Nimblewright Ocean Strider The templates were very cool, too, I'm sure EVERYONE has used a template from MM2 Half-Golem Tauric Titanic Warbeast So, I really don't understand what the hate is about MM2. It has some great stuff compared to MM3 and MM4. Think of it as "creatures and templates they wanted to put into MMI but had no room" [/QUOTE]
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