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Getting new people into the role playing hobby
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<blockquote data-quote="TalonComics" data-source="post: 872242" data-attributes="member: 60"><p>In my little corner of the RPG world I can tell you flat out we're getting new people into gaming. </p><p></p><p>Are they kids? Some, but most are in their late teens to early twenties. Kids, I've found, are too preoccupied with video games to pick up a game that involves reading and imagination. Video games give you everything straight up and are constantly striving to bring better quality graphics to compensate having to imagine.</p><p></p><p>You want to know how I bring in new gamers? Demos and gaming at the store. RPGA alone is bringing in new players almost like clockwork. WotC needs to push RPGA like they've never pushed it before and probably haven't since the late 80's and early 90's. RPGA is free to play and join.</p><p></p><p>I have tons of ideas on how to bring in new players to gaming. The problem being is they involve money. They're not insane ideas and they're not outragiously expensive ideas but money is still involved. The biggest one off the top of my head is this:</p><p></p><p><strong>* Different ads for different audiences</strong> - Want to see more women trying out gaming? Place ads in magazines geared towards teen girls and women. Offer demos run by women DMs for women players.</p><p>Along the same idea, place ads in video game magazines. Most of those have a much higher circulation than comics nowadays. </p><p></p><p>I love gaming and I want to see it thrive. While I think bring in kids to RPGs is a great idea I don't understand why trying to introduce it to adults isn't just as important. It's not like adults suddenly don't need recreation either. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink    ;)"  data-smilie="2"data-shortname=";)" /> Granted most of us are pretty busy but there's still time to game and many will make time if they know they're getting into a good game.</p><p></p><p>~Derek</p></blockquote><p></p>
[QUOTE="TalonComics, post: 872242, member: 60"] In my little corner of the RPG world I can tell you flat out we're getting new people into gaming. Are they kids? Some, but most are in their late teens to early twenties. Kids, I've found, are too preoccupied with video games to pick up a game that involves reading and imagination. Video games give you everything straight up and are constantly striving to bring better quality graphics to compensate having to imagine. You want to know how I bring in new gamers? Demos and gaming at the store. RPGA alone is bringing in new players almost like clockwork. WotC needs to push RPGA like they've never pushed it before and probably haven't since the late 80's and early 90's. RPGA is free to play and join. I have tons of ideas on how to bring in new players to gaming. The problem being is they involve money. They're not insane ideas and they're not outragiously expensive ideas but money is still involved. The biggest one off the top of my head is this: [b]* Different ads for different audiences[/b] - Want to see more women trying out gaming? Place ads in magazines geared towards teen girls and women. Offer demos run by women DMs for women players. Along the same idea, place ads in video game magazines. Most of those have a much higher circulation than comics nowadays. I love gaming and I want to see it thrive. While I think bring in kids to RPGs is a great idea I don't understand why trying to introduce it to adults isn't just as important. It's not like adults suddenly don't need recreation either. ;) Granted most of us are pretty busy but there's still time to game and many will make time if they know they're getting into a good game. ~Derek [/QUOTE]
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