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Getting Out of the Dungeon (Or, "Help! I'm a DM who uses nothing but dungeons!")
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<blockquote data-quote="JoeGKushner" data-source="post: 5045537" data-attributes="member: 1129"><p>Rarely? There were whole books discussing environemtnal issues in the 3.5 game. Previous editions had numerous books on the most favored of hostile environments, the old water (including DMR books like of Ships and Seas), as well as numerous adventurers that placed the party in danger not only from, say the Sea Devils in the Monstrous Illustrated series, but also the environment they hailed from. There was always the problem of resource consumption, or worrying about the magic being dispelled, or having the proper spells and how they worked in that environment at the players knowledge. </p><p></p><p>In addition, part of the 4e 'charm' is using the environment itself as part of the conflict.</p><p></p><p>In various fictional series, such as Crown of Stars by Kate Elliot, there are numerous examples of the environment providing as much of a problem to the characters as the foes they face.</p><p></p><p>Mixing it up can lead to some interesting opportunities.</p><p></p><p>Is it true that it might be not for all players? Sure. Is it true that combat itself, for some players, especially those who prefer the role playing aspects, might not be for all players? Sure.</p><p></p><p>So once again I note, "Not every player will appreciate every adventure and while the ideal game is to have every player firing on all cylinders, sometimes it's not going to happen."</p></blockquote><p></p>
[QUOTE="JoeGKushner, post: 5045537, member: 1129"] Rarely? There were whole books discussing environemtnal issues in the 3.5 game. Previous editions had numerous books on the most favored of hostile environments, the old water (including DMR books like of Ships and Seas), as well as numerous adventurers that placed the party in danger not only from, say the Sea Devils in the Monstrous Illustrated series, but also the environment they hailed from. There was always the problem of resource consumption, or worrying about the magic being dispelled, or having the proper spells and how they worked in that environment at the players knowledge. In addition, part of the 4e 'charm' is using the environment itself as part of the conflict. In various fictional series, such as Crown of Stars by Kate Elliot, there are numerous examples of the environment providing as much of a problem to the characters as the foes they face. Mixing it up can lead to some interesting opportunities. Is it true that it might be not for all players? Sure. Is it true that combat itself, for some players, especially those who prefer the role playing aspects, might not be for all players? Sure. So once again I note, "Not every player will appreciate every adventure and while the ideal game is to have every player firing on all cylinders, sometimes it's not going to happen." [/QUOTE]
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