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Getting Out of the Dungeon (Or, "Help! I'm a DM who uses nothing but dungeons!")
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<blockquote data-quote="David Howery" data-source="post: 5046747" data-attributes="member: 17239"><p>Wilderness adventures are great fun (for the DM), although they get to be less challenging when the PCs become high level. Back in my DM days (1E/2E days here), I used to do roughly 1 to 3 wilderness to dungeon crawl adventures (of course, you can do both; make the PCs struggle through some god forsaken wilderness to get to the dungeon). If you put some thought into it, wilderness adventures can be really challenging. Consider:</p><p>Deserts: blazing hot sun (how's that plate armor feeling, oh mighty fighter?), cold nights, struggle to find food, water extremely limited....</p><p>Arctic: bitter endless cold, not much food, falling through ice into freezing water, snowblind, frostbite, getting lost in blizzards...</p><p>Jungles: my favorite <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Intense heat and humidity (watch that plate armor rust away), disease, poisonous spiders in your boots, mambas in your bedroll, leopards, unpotable water, a lack of food (again)...</p><p>of course, that's even before throwing in hungry carnivores, swarms of insects, unfriendly natives, etc. One thing I always liked about outdoor adventures is that the PCs can't 'fort up in the hallway' and do the Conga Line of Death. In the outdoors, the enemies can get at them from all directions....</p></blockquote><p></p>
[QUOTE="David Howery, post: 5046747, member: 17239"] Wilderness adventures are great fun (for the DM), although they get to be less challenging when the PCs become high level. Back in my DM days (1E/2E days here), I used to do roughly 1 to 3 wilderness to dungeon crawl adventures (of course, you can do both; make the PCs struggle through some god forsaken wilderness to get to the dungeon). If you put some thought into it, wilderness adventures can be really challenging. Consider: Deserts: blazing hot sun (how's that plate armor feeling, oh mighty fighter?), cold nights, struggle to find food, water extremely limited.... Arctic: bitter endless cold, not much food, falling through ice into freezing water, snowblind, frostbite, getting lost in blizzards... Jungles: my favorite :) Intense heat and humidity (watch that plate armor rust away), disease, poisonous spiders in your boots, mambas in your bedroll, leopards, unpotable water, a lack of food (again)... of course, that's even before throwing in hungry carnivores, swarms of insects, unfriendly natives, etc. One thing I always liked about outdoor adventures is that the PCs can't 'fort up in the hallway' and do the Conga Line of Death. In the outdoors, the enemies can get at them from all directions.... [/QUOTE]
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Getting Out of the Dungeon (Or, "Help! I'm a DM who uses nothing but dungeons!")
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