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Getting out of the Spaghetti Dungeon
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<blockquote data-quote="Timely Drought" data-source="post: 1652755" data-attributes="member: 13859"><p>Does anyone create maps that make sense? I'm talking dungeons, catacombs, fortresses, etc. They seem mostly to be a confused array of rooms and corridors. Often the rooms have no purpose, and sometimes they are locked away in the middle of a building where air cannot possibly circulate. It was as if these dungeons were designed by insane architects and inhabited by escaped asylum patients.</p><p></p><p>I've seen RPG books dedicated to dungeon building but often these are poorly written. I remember in some D&D dungeon building book they had a fortress where the second floor could only be reached through someone's bedroom (or some similar nonsense).</p><p></p><p>Does anyone do careful planning and execution of maps? Especially making sure the guards have barracks to sleep in, the cooks have access to a storage room, all the servants have someplace to sleep in, the horses have stables, etc. No mysteriously empty rooms or room redundancy. No traps in the middle of a corridor that the inhabitants walk through daily. No secret passages that lead from one room to another without there being a purpose for secrecy.</p><p></p><p>Am I asking for too much? Anyone can point to good sources?</p></blockquote><p></p>
[QUOTE="Timely Drought, post: 1652755, member: 13859"] Does anyone create maps that make sense? I'm talking dungeons, catacombs, fortresses, etc. They seem mostly to be a confused array of rooms and corridors. Often the rooms have no purpose, and sometimes they are locked away in the middle of a building where air cannot possibly circulate. It was as if these dungeons were designed by insane architects and inhabited by escaped asylum patients. I've seen RPG books dedicated to dungeon building but often these are poorly written. I remember in some D&D dungeon building book they had a fortress where the second floor could only be reached through someone's bedroom (or some similar nonsense). Does anyone do careful planning and execution of maps? Especially making sure the guards have barracks to sleep in, the cooks have access to a storage room, all the servants have someplace to sleep in, the horses have stables, etc. No mysteriously empty rooms or room redundancy. No traps in the middle of a corridor that the inhabitants walk through daily. No secret passages that lead from one room to another without there being a purpose for secrecy. Am I asking for too much? Anyone can point to good sources? [/QUOTE]
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