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Getting out of the Spaghetti Dungeon
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<blockquote data-quote="Arnwyn" data-source="post: 1663787" data-attributes="member: 7701"><p>Yes absolutely, and for multiple reasons. First, I believe that the concept of "dungeons" (and the "underdark", etc.) are nonsensical and completely free from reason already (these are what I was referring to in my "heck no" statement). Why bother busting my already overworked DM-butt for "realism" in a completely unrealistic environment? Further, the cost/benefit of including all these "realistic" features clearly shows that for me it is a complete waste of my rather limited and valuable time. My players prefer ease-of-use, game flow, and fun <em>far</em> more than they value realism in an intrinsically unrealistic environment. (Of course, it also helps that IMC, more often than not dungeons really <em>have</em> been "designed by insane architects and inhabited by escaped asylum patients".)</p><p></p><p>For certain parts of the game, "realism" is highly overrated. This depends, of course, on you and your players - thus my "heck no" comment, which applies to me, my players, and my game re: dungeons, and "heck yes" for castles and all other sorts of buildings.</p><p></p><p>No, that has nothing to do with it. Other reason (see above).</p></blockquote><p></p>
[QUOTE="Arnwyn, post: 1663787, member: 7701"] Yes absolutely, and for multiple reasons. First, I believe that the concept of "dungeons" (and the "underdark", etc.) are nonsensical and completely free from reason already (these are what I was referring to in my "heck no" statement). Why bother busting my already overworked DM-butt for "realism" in a completely unrealistic environment? Further, the cost/benefit of including all these "realistic" features clearly shows that for me it is a complete waste of my rather limited and valuable time. My players prefer ease-of-use, game flow, and fun [i]far[/i] more than they value realism in an intrinsically unrealistic environment. (Of course, it also helps that IMC, more often than not dungeons really [i]have[/i] been "designed by insane architects and inhabited by escaped asylum patients".) For certain parts of the game, "realism" is highly overrated. This depends, of course, on you and your players - thus my "heck no" comment, which applies to me, my players, and my game re: dungeons, and "heck yes" for castles and all other sorts of buildings. No, that has nothing to do with it. Other reason (see above). [/QUOTE]
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