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General Tabletop Discussion
*TTRPGs General
Getting Overwhelmed by "Everything is Core"
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<blockquote data-quote="fba827" data-source="post: 5061054" data-attributes="member: 807"><p>1) Your game can run fine with just the 3 original core rule books (PHB1, DMG1, and MM1)</p><p></p><p>2) Everything else <em>is</em> just extra</p><p></p><p>3) Everything else <em>is</em> enticing (especially in this day and age where if you decide to look at a message board on the subject, etc, you're going to get "fan talk" or a preview or sales pitch, etc.)</p><p></p><p>4) Players have "less" to read so you'll find them more often excited/marveling at the extra/new stuff as it comes out because they want to try something different. If they do, just ask them for the gist of it and just find a way to work with it if you can (presuming you trust the players at least somewhat to not disrupt the game with some 'cheese' then just because they have it doesn't necessarily mean you need to read all about it and every power/ability up front)</p><p></p><p>5) if someone is really interested in something but you're still not sure, ask if you can borrow their book for a week to look it over; that's an easy way to get a look at much of the player material without actually buying it yourself (and player material is the stuff that is mostly produced, with only a couple DM-specific books each year)</p><p></p><p>it is easy to get overwhelmed, you just have to make a decision for yourself as to where you'll draw the line for your spending budget (be it $10/month or $20/quarter or 1 book/year -- whatever works for your interest level and finances) and hold firm to it.</p></blockquote><p></p>
[QUOTE="fba827, post: 5061054, member: 807"] 1) Your game can run fine with just the 3 original core rule books (PHB1, DMG1, and MM1) 2) Everything else [i]is[/i] just extra 3) Everything else [i]is[/i] enticing (especially in this day and age where if you decide to look at a message board on the subject, etc, you're going to get "fan talk" or a preview or sales pitch, etc.) 4) Players have "less" to read so you'll find them more often excited/marveling at the extra/new stuff as it comes out because they want to try something different. If they do, just ask them for the gist of it and just find a way to work with it if you can (presuming you trust the players at least somewhat to not disrupt the game with some 'cheese' then just because they have it doesn't necessarily mean you need to read all about it and every power/ability up front) 5) if someone is really interested in something but you're still not sure, ask if you can borrow their book for a week to look it over; that's an easy way to get a look at much of the player material without actually buying it yourself (and player material is the stuff that is mostly produced, with only a couple DM-specific books each year) it is easy to get overwhelmed, you just have to make a decision for yourself as to where you'll draw the line for your spending budget (be it $10/month or $20/quarter or 1 book/year -- whatever works for your interest level and finances) and hold firm to it. [/QUOTE]
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