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<blockquote data-quote="KnowTheToe" data-source="post: 16043" data-attributes="member: 1961"><p>My favorite time was when I started the game on-line for a week or so due to schedule conflicts before meeting for face to face play. I started the characters all in a similar region and they met one at a time, not sure they were meeting NPCs or other players. For instance, one player was a blacksmith who was jumped while delivering some mundane parts to a widow who lived a few miles out of the town and had a hard time picking up her orders. A ranger finds the unconcious blacksmith and thinks it is a trap to catch unsuspecting travelers and the blacksmith thought the ranger might be his attacker. Anyway a chain reaction of events get everyone together and then gives them a purpose as both individuals and as a group. It worked suprisingly well, but I have been unable to repeat this effect.</p></blockquote><p></p>
[QUOTE="KnowTheToe, post: 16043, member: 1961"] My favorite time was when I started the game on-line for a week or so due to schedule conflicts before meeting for face to face play. I started the characters all in a similar region and they met one at a time, not sure they were meeting NPCs or other players. For instance, one player was a blacksmith who was jumped while delivering some mundane parts to a widow who lived a few miles out of the town and had a hard time picking up her orders. A ranger finds the unconcious blacksmith and thinks it is a trap to catch unsuspecting travelers and the blacksmith thought the ranger might be his attacker. Anyway a chain reaction of events get everyone together and then gives them a purpose as both individuals and as a group. It worked suprisingly well, but I have been unable to repeat this effect. [/QUOTE]
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