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<blockquote data-quote="CuriousBard" data-source="post: 16778" data-attributes="member: 1923"><p>I had 5 players that I was pulling together for the first time. With each of them, I urged them to create a character they would enjoy playing and developing. There was no sense of "group" as far as who made what character, who would get along with whom, etc. They were each individually created.</p><p></p><p>Then on our first meeting, I pulled them each aside one by one. To each character I informed them of a short list of info:</p><p></p><p>1). What year they last remember it being.</p><p>2). Their last memory having to do with a veiled lady.</p><p>3). Feelings of coldness and dread.</p><p></p><p>The campaign setting was based on Faerun in 1372. The years the characters last remembered ranged from 1339 to as far back as 1223.</p><p></p><p>Then pulling them together as a group I then informed them that they each came to consciousness. The first sensation they felt in that dazed, half-awake state of coming to from unconsciousness was cold, aching pain. They then felt something pressed into their backs and paralysis overtook them.</p><p></p><p>As they lied there on the ground they could feel hands going through their clothes taking items off them and they could hear voices talking. In short.....they were being robbed.</p><p></p><p>What was happening was they had each been captured by a Medusa over a period of decades upon decades and they spent time in her 'house'. Adventurers came and killed her and found the statues. Then they turned each statue back to flesh, one at a time, paralyzed them with a wand and then took all their gear. Of all the statues in the Medusa's house, only these 5 made their Fort Save in turning from Stone back to Flesh. The ones that robbed them, then dragged them into the stables and left with all the loot from the house plus the players' gear.</p><p></p><p>In the stables, they ran into Gerbo...a gnome grounds-keeper who spoke about "the Lady" and how he kept her land clean and how she was nice to him. But he also informed them of how the Adventurers had come and killed her and how they took almost everything. But some things they left. There were also areas that were hidden that Gerbo showed them.</p><p></p><p>By this method they were able to re-equip with their gear plus a few extras.</p><p></p><p>So now they were 5 people......seperated by their own people by decades if not centuries.....and having no clue as to where they were. The Barbarian and Ranger in the party guessed somewhere North judging on the coldness and the time of year. But that was it. So they had to work together and see what kind of group they could form. And many adventures thus far they have had.....but that is for another thread.</p><p></p><p>Currently 4 of the 5 members are still alive. A new player and member has joined. And the player who lost his character has introduced a new member. They have pulled together as a group....calling themselves the Heralds of Stone, and are currently traveling to Cormyr in hopes of clearing out sections of the Stone Lands and gaining the title of Baron to rule over those lands. Whether they succeed or not has yet to be seen.</p></blockquote><p></p>
[QUOTE="CuriousBard, post: 16778, member: 1923"] I had 5 players that I was pulling together for the first time. With each of them, I urged them to create a character they would enjoy playing and developing. There was no sense of "group" as far as who made what character, who would get along with whom, etc. They were each individually created. Then on our first meeting, I pulled them each aside one by one. To each character I informed them of a short list of info: 1). What year they last remember it being. 2). Their last memory having to do with a veiled lady. 3). Feelings of coldness and dread. The campaign setting was based on Faerun in 1372. The years the characters last remembered ranged from 1339 to as far back as 1223. Then pulling them together as a group I then informed them that they each came to consciousness. The first sensation they felt in that dazed, half-awake state of coming to from unconsciousness was cold, aching pain. They then felt something pressed into their backs and paralysis overtook them. As they lied there on the ground they could feel hands going through their clothes taking items off them and they could hear voices talking. In short.....they were being robbed. What was happening was they had each been captured by a Medusa over a period of decades upon decades and they spent time in her 'house'. Adventurers came and killed her and found the statues. Then they turned each statue back to flesh, one at a time, paralyzed them with a wand and then took all their gear. Of all the statues in the Medusa's house, only these 5 made their Fort Save in turning from Stone back to Flesh. The ones that robbed them, then dragged them into the stables and left with all the loot from the house plus the players' gear. In the stables, they ran into Gerbo...a gnome grounds-keeper who spoke about "the Lady" and how he kept her land clean and how she was nice to him. But he also informed them of how the Adventurers had come and killed her and how they took almost everything. But some things they left. There were also areas that were hidden that Gerbo showed them. By this method they were able to re-equip with their gear plus a few extras. So now they were 5 people......seperated by their own people by decades if not centuries.....and having no clue as to where they were. The Barbarian and Ranger in the party guessed somewhere North judging on the coldness and the time of year. But that was it. So they had to work together and see what kind of group they could form. And many adventures thus far they have had.....but that is for another thread. Currently 4 of the 5 members are still alive. A new player and member has joined. And the player who lost his character has introduced a new member. They have pulled together as a group....calling themselves the Heralds of Stone, and are currently traveling to Cormyr in hopes of clearing out sections of the Stone Lands and gaining the title of Baron to rule over those lands. Whether they succeed or not has yet to be seen. [/QUOTE]
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