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<blockquote data-quote="RigaMortus" data-source="post: 28893" data-attributes="member: 1077"><p>Well you can do all the traditionals...</p><p></p><p>"Everyone meets at a bar"</p><p></p><p>"The mayor is looking for several brave adventurers to stop a local menace."</p><p></p><p>Some of the people could have started out knowing each other through past adventurers...</p><p></p><p>In a campaign I am running, I started all my players searching for the same item. Each one had a certain goal or reason for obtaining this item. When the campaign started, they all walked into a dungeon from seperate entrances (it was a big dungeon). They all came to the center point of the dungeon at the same time. This is basically how they met. In the center of the dungeon was the item they were all after, so at first it was a mad rush to get to the item. Some wanted it for a quest, some wanted for more personal reasons, others didn't want it at all but just to protect it and make sure it wasn't removed from it's resting place. So while they started out at each other's throats, they quickly had to rely on one another because as the Rogue tried to grab the item and run, they were tossed farther down into the dungeon via a pit trap.</p></blockquote><p></p>
[QUOTE="RigaMortus, post: 28893, member: 1077"] Well you can do all the traditionals... "Everyone meets at a bar" "The mayor is looking for several brave adventurers to stop a local menace." Some of the people could have started out knowing each other through past adventurers... In a campaign I am running, I started all my players searching for the same item. Each one had a certain goal or reason for obtaining this item. When the campaign started, they all walked into a dungeon from seperate entrances (it was a big dungeon). They all came to the center point of the dungeon at the same time. This is basically how they met. In the center of the dungeon was the item they were all after, so at first it was a mad rush to get to the item. Some wanted it for a quest, some wanted for more personal reasons, others didn't want it at all but just to protect it and make sure it wasn't removed from it's resting place. So while they started out at each other's throats, they quickly had to rely on one another because as the Rogue tried to grab the item and run, they were tossed farther down into the dungeon via a pit trap. [/QUOTE]
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