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General Tabletop Discussion
*TTRPGs General
Getting people to use Rituals
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<blockquote data-quote="darjr" data-source="post: 4919241" data-attributes="member: 52905"><p>I was running a skill challenge, after another one, that cost them a few surges and hit points. The current skill challenge was navigating a submerged maze. They were going to suffer. They could have done it with thier skills alone but the MU short circuited most of it with Endure Elements and Breath Water. (maybe not exact names)</p><p></p><p>Also try giving them unique rituals. Have things in the adventure that are keyed to a specific ritual and drop that knowledge on them during play.</p><p></p><p>Like an evil altar that could only ever really be destroyed by casting the specific making ritual to make that specific altar, backwards. Then they have to find that ritual first. Then they have to cast it at the altar. If the whole point of the adventure revolves around rituals or a specific one they might think of them more often.</p></blockquote><p></p>
[QUOTE="darjr, post: 4919241, member: 52905"] I was running a skill challenge, after another one, that cost them a few surges and hit points. The current skill challenge was navigating a submerged maze. They were going to suffer. They could have done it with thier skills alone but the MU short circuited most of it with Endure Elements and Breath Water. (maybe not exact names) Also try giving them unique rituals. Have things in the adventure that are keyed to a specific ritual and drop that knowledge on them during play. Like an evil altar that could only ever really be destroyed by casting the specific making ritual to make that specific altar, backwards. Then they have to find that ritual first. Then they have to cast it at the altar. If the whole point of the adventure revolves around rituals or a specific one they might think of them more often. [/QUOTE]
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Getting people to use Rituals
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