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Getting people to use Rituals
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<blockquote data-quote="kitsune9" data-source="post: 4919496" data-attributes="member: 18507"><p>For 1), if your party is low enough level and don't have a lot of magical means then making the rituals the <strong><em>only </em></strong>option gets it working. Such as the knock ritual. Make the door solid iron so that any kind of strength check or attack will fail. If the PC's should know that to continue on with their quest, they must get past that door. They can choose the easy way such as looking for through their character sheets and finding the stuff to cast the ritual or the hard and expensive way such as hiring a dwarven team of sappers. </p><p></p><p>To reinforce #1, you should make the alternative means more expensive than the ritual. Your players will eventually learn through their actions that being efficient pays its own dividends.</p><p></p><p>To reinforce #1 another way is to send an email to your players stating that you're going to be providing challenges in which the solution is not so obvious and that they should look at all their treasure, resources, etc. to determine if they can overcome that challenge. A written email is always a good thing because it has the to tendency to reinforce the idea.</p><p></p><p>Lastly, your players are only as good as the effort they are truly willing to put into the game. If your players haven't really read the PH and are "coasting" in the game, then you have a bigger issue going on.</p><p></p><p>For #2, talk to you DM. Let him know that he's overlooking the parcel system or that the treasure your party is supposed to get is lower than what you should be getting. But ultimately realize that it's a style issue of play (just like yours is) and if he doesn't want to relent, then you'll have to move on with his decision. It's kind of player expectations and DM expectations. As example would be is how much magic should be in a campaign? If a DM says "little to none" and the players want "oodles and oodles", then that's a style conflict. Talk to your DM to get that worked out.</p><p></p><p>Happy Gaming!</p></blockquote><p></p>
[QUOTE="kitsune9, post: 4919496, member: 18507"] For 1), if your party is low enough level and don't have a lot of magical means then making the rituals the [B][I]only [/I][/B]option gets it working. Such as the knock ritual. Make the door solid iron so that any kind of strength check or attack will fail. If the PC's should know that to continue on with their quest, they must get past that door. They can choose the easy way such as looking for through their character sheets and finding the stuff to cast the ritual or the hard and expensive way such as hiring a dwarven team of sappers. To reinforce #1, you should make the alternative means more expensive than the ritual. Your players will eventually learn through their actions that being efficient pays its own dividends. To reinforce #1 another way is to send an email to your players stating that you're going to be providing challenges in which the solution is not so obvious and that they should look at all their treasure, resources, etc. to determine if they can overcome that challenge. A written email is always a good thing because it has the to tendency to reinforce the idea. Lastly, your players are only as good as the effort they are truly willing to put into the game. If your players haven't really read the PH and are "coasting" in the game, then you have a bigger issue going on. For #2, talk to you DM. Let him know that he's overlooking the parcel system or that the treasure your party is supposed to get is lower than what you should be getting. But ultimately realize that it's a style issue of play (just like yours is) and if he doesn't want to relent, then you'll have to move on with his decision. It's kind of player expectations and DM expectations. As example would be is how much magic should be in a campaign? If a DM says "little to none" and the players want "oodles and oodles", then that's a style conflict. Talk to your DM to get that worked out. Happy Gaming! [/QUOTE]
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