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Getting players to Move
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<blockquote data-quote="Wicht" data-source="post: 332176" data-attributes="member: 221"><p><strong>Re: Re: Getting players to Move</strong></p><p></p><p></p><p></p><p>They voted at least three times and then the minority each time covninced them to redebate the issue.</p><p></p><p></p><p></p><p>I eventually did change what the villains did. It went from being an ambush situation to being a situation where the villains invisibly charged the party, which IMO ended up making the encounter easier for the party. Changing the equipment of the NPCs though IMO would be cheesy.</p><p></p><p></p><p></p><p>Well, they killed all the other NPCs looking for the same thing already (except for the two villains looking to ambush them when they walked by and then take the ruby) and the one NPC with them gave them advice but they did not like it or even consider it in their arguments.</p><p></p><p></p><p></p><p>I asked about every five minutes... "So are you leaving with the ruby? So what are you doing? You guys just stand there and talk about this some more then?"</p><p></p><p>I confess I did not think of randomly rolling dice for no reason... Nor did I think of counting down as Hong suggested, though then I would have been at a loss as to what to do if I had reached zero and they were just staring at me to see what was about to happen.</p></blockquote><p></p>
[QUOTE="Wicht, post: 332176, member: 221"] [b]Re: Re: Getting players to Move[/b] They voted at least three times and then the minority each time covninced them to redebate the issue. I eventually did change what the villains did. It went from being an ambush situation to being a situation where the villains invisibly charged the party, which IMO ended up making the encounter easier for the party. Changing the equipment of the NPCs though IMO would be cheesy. Well, they killed all the other NPCs looking for the same thing already (except for the two villains looking to ambush them when they walked by and then take the ruby) and the one NPC with them gave them advice but they did not like it or even consider it in their arguments. I asked about every five minutes... "So are you leaving with the ruby? So what are you doing? You guys just stand there and talk about this some more then?" I confess I did not think of randomly rolling dice for no reason... Nor did I think of counting down as Hong suggested, though then I would have been at a loss as to what to do if I had reached zero and they were just staring at me to see what was about to happen. [/QUOTE]
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