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General Tabletop Discussion
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Getting players to Move
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<blockquote data-quote="dren" data-source="post: 332237" data-attributes="member: 5176"><p><strong>why players should want to move</strong></p><p></p><p>I'm sure most of those conversations are done in character, so time passes in the game. Every ten minutes roll for a wandering monster. Actually I let the players roll a d10, and they know on a 3 or less, a random monster comes into the area. For every ten minutes spent in the same place without an encounter, increase the chance by +1. </p><p></p><p>The end result in my campaigns, discussions are usually relatively short when in dungeons. Outside of dungeons, it's their characters' time, and unless you have an NPC to help guide them along, let them talk in character. If this is the way the players want to "adventure" - let them. Bring a book, create more NPCs, play a a game of yahtzee with those dice, play a video game. If their conversations go off topic, or OOC, hit them with a slight experience point penalty.</p><p></p><p>Then tell them that you want to minimize long non-adventurous activity. Have players send e-mails to each other to discuss strategy, or meet for a coffee after the gaming session to re-hash what just happened and plan for the next game.</p><p></p><p>Hope something in here helps.</p></blockquote><p></p>
[QUOTE="dren, post: 332237, member: 5176"] [b]why players should want to move[/b] I'm sure most of those conversations are done in character, so time passes in the game. Every ten minutes roll for a wandering monster. Actually I let the players roll a d10, and they know on a 3 or less, a random monster comes into the area. For every ten minutes spent in the same place without an encounter, increase the chance by +1. The end result in my campaigns, discussions are usually relatively short when in dungeons. Outside of dungeons, it's their characters' time, and unless you have an NPC to help guide them along, let them talk in character. If this is the way the players want to "adventure" - let them. Bring a book, create more NPCs, play a a game of yahtzee with those dice, play a video game. If their conversations go off topic, or OOC, hit them with a slight experience point penalty. Then tell them that you want to minimize long non-adventurous activity. Have players send e-mails to each other to discuss strategy, or meet for a coffee after the gaming session to re-hash what just happened and plan for the next game. Hope something in here helps. [/QUOTE]
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