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<blockquote data-quote="Wicht" data-source="post: 332358" data-attributes="member: 221"><p>Just for the record, the game was still fun, just they did not accomplish all that I wanted them to accomplish. </p><p></p><p>They had all the information they needed to make a decision. They are in a room they suspect a demon is buried. They have cleaned out all the monsters, there is no reason for wandering monsters. They have been told (by their god) to leave the demon buried.</p><p></p><p>In the room they see a sarcophogus and a ruby. The ruby speaks to the ranger and offers him a wish. They have already encountered one other NPC alive in this area. He is currently waiting (invisible) to ambush them (unbeknownst to them) but he has told them to smash the ruby and not under any curcimstances to take it out of the room (and he is unable to enter the room the ruby is in - glyph of warding). The ruby eventually makes it clear it grants 1 wish upon being smashed. The Paladin thinks the demon is in the ruby and therefore wants to leave it in the room. The ranger wants to take the ruby with them so it is not up for grabs. The cleric thinks they should take the ruby and study it. The fighter thinks they should drop it in a spiked pit they passed. The kobold with them says he would just take the wish. </p><p></p><p>The ranger and the cleric want to take it but they are not so convinced that they will not listen to the paladin. In the meantime they are trying to figure out where the demon is (they ended up with the theory of a body in the sarcaphogus and the soul in the ruby) which is why the ranger thinks they should seperate the two things by as many miles as possible. The NPC mentioned a book in Kalamar that he studied and the cleric wants to take the ruby to the book. The paladin just wants to leave it alone, as he thinks he was told to.</p><p></p><p>There probably was no real solution for me, as it is an important decision on their part but I did want them to finally leave the temple they were in and find out what had been happening elsewhere.</p><p></p><p>and now that I have ranted back to writing all this up for my story hour.</p></blockquote><p></p>
[QUOTE="Wicht, post: 332358, member: 221"] Just for the record, the game was still fun, just they did not accomplish all that I wanted them to accomplish. They had all the information they needed to make a decision. They are in a room they suspect a demon is buried. They have cleaned out all the monsters, there is no reason for wandering monsters. They have been told (by their god) to leave the demon buried. In the room they see a sarcophogus and a ruby. The ruby speaks to the ranger and offers him a wish. They have already encountered one other NPC alive in this area. He is currently waiting (invisible) to ambush them (unbeknownst to them) but he has told them to smash the ruby and not under any curcimstances to take it out of the room (and he is unable to enter the room the ruby is in - glyph of warding). The ruby eventually makes it clear it grants 1 wish upon being smashed. The Paladin thinks the demon is in the ruby and therefore wants to leave it in the room. The ranger wants to take the ruby with them so it is not up for grabs. The cleric thinks they should take the ruby and study it. The fighter thinks they should drop it in a spiked pit they passed. The kobold with them says he would just take the wish. The ranger and the cleric want to take it but they are not so convinced that they will not listen to the paladin. In the meantime they are trying to figure out where the demon is (they ended up with the theory of a body in the sarcaphogus and the soul in the ruby) which is why the ranger thinks they should seperate the two things by as many miles as possible. The NPC mentioned a book in Kalamar that he studied and the cleric wants to take the ruby to the book. The paladin just wants to leave it alone, as he thinks he was told to. There probably was no real solution for me, as it is an important decision on their part but I did want them to finally leave the temple they were in and find out what had been happening elsewhere. and now that I have ranted back to writing all this up for my story hour. [/QUOTE]
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