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Getting players to Move
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<blockquote data-quote="Pielorinho" data-source="post: 332596" data-attributes="member: 259"><p>Wicht, it sounds to me like you gave the players a tough decision with dire consequences for choosing wrongly and with few clues as to what the correct choice is.</p><p></p><p>Cool!</p><p></p><p>But I don't understand why, given that setup, you'd expect them to choose quickly. They thought that all the enemies were dead, and their next action would determine whether a demon was unloosed on the world.</p><p></p><p>Given that setup, I'd expect them to spend a long time talking.</p><p></p><p>However, if you want to move them along in a case like this, I'd suggest providing more clues. Maybe the ruby shows up to detect evil. Maybe it has overlapping magical auras, which a good spellcraft check can separate into (whatever wish is) and abjuration. Bardic knowledge might recall an old fairy tale with a similar setup. Knowledge: arcana or knowledge: planes might be able to determine whether a ruby would be an effective trap for a demon. A rogue looking at the crypt might realize that those cracks in the stone are actually worn-down hieroglyphs, and might be able to make a decipher script roll.</p><p></p><p>But this is exactly the sort of situation where wise adventurers will discuss things ad nauseum. Otherwise, there's one more free demon terrorizing the populace.</p><p></p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 332596, member: 259"] Wicht, it sounds to me like you gave the players a tough decision with dire consequences for choosing wrongly and with few clues as to what the correct choice is. Cool! But I don't understand why, given that setup, you'd expect them to choose quickly. They thought that all the enemies were dead, and their next action would determine whether a demon was unloosed on the world. Given that setup, I'd expect them to spend a long time talking. However, if you want to move them along in a case like this, I'd suggest providing more clues. Maybe the ruby shows up to detect evil. Maybe it has overlapping magical auras, which a good spellcraft check can separate into (whatever wish is) and abjuration. Bardic knowledge might recall an old fairy tale with a similar setup. Knowledge: arcana or knowledge: planes might be able to determine whether a ruby would be an effective trap for a demon. A rogue looking at the crypt might realize that those cracks in the stone are actually worn-down hieroglyphs, and might be able to make a decipher script roll. But this is exactly the sort of situation where wise adventurers will discuss things ad nauseum. Otherwise, there's one more free demon terrorizing the populace. Daniel [/QUOTE]
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