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getting ready for 4e? Advice from saga players?
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<blockquote data-quote="Chris_Nightwing" data-source="post: 3788365" data-attributes="member: 882"><p>I made a thread earlier called '10 ways to play 4e today', but never got around to filling out the specific mechanics (I'm moving house) - <a href="http://www.enworld.org/showthread.php?t=206799" target="_blank">http://www.enworld.org/showthread.php?t=206799</a></p><p></p><p>I also plan to try a mishmash of 3e, Saga and 4e rumours trying out these changes:</p><p></p><p>Triple first level HP</p><p>Defenses instead of saves</p><p>Skills as Saga (untrained/trained/focus, fewer of them)</p><p>Use of class abilities per encounter instead of per day</p><p>Recharging magic after each encounter (getting some spell levels back)</p><p>Allowing players to hack up their class and replace abilities with themed but different options (using complete books, unearthed arcana, PHB II for ideas)</p><p>Single attacks per round, simplified grapple, trip, etc from Saga</p><p>Damage bonus equal to BAB</p><p>Removing certain troublesome spells, using save or dying rules</p><p>Critical hits all 20/x2 except for with feats</p><p>Racial paragon abilities as characters level</p><p>Second wind once a day for all characters</p><p></p><p>I plan to report back how it works out, you know, because <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Chris_Nightwing, post: 3788365, member: 882"] I made a thread earlier called '10 ways to play 4e today', but never got around to filling out the specific mechanics (I'm moving house) - [url]http://www.enworld.org/showthread.php?t=206799[/url] I also plan to try a mishmash of 3e, Saga and 4e rumours trying out these changes: Triple first level HP Defenses instead of saves Skills as Saga (untrained/trained/focus, fewer of them) Use of class abilities per encounter instead of per day Recharging magic after each encounter (getting some spell levels back) Allowing players to hack up their class and replace abilities with themed but different options (using complete books, unearthed arcana, PHB II for ideas) Single attacks per round, simplified grapple, trip, etc from Saga Damage bonus equal to BAB Removing certain troublesome spells, using save or dying rules Critical hits all 20/x2 except for with feats Racial paragon abilities as characters level Second wind once a day for all characters I plan to report back how it works out, you know, because ;) [/QUOTE]
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