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<blockquote data-quote="Irda Ranger" data-source="post: 4675966" data-attributes="member: 1003"><p>Those tokens look like too much work for the benefit. Conditions don't last long ("save ends" or "next turn" being the two common durations), and the players that imposed the condition can (and should) remind you when necessary that the condition is in place. Even as a player I have easily tracked (mentally) who's subject to what. But YMMV, of course.</p><p></p><p>I agree that getting a feel for Skill Challenges is important before play. They're a little complex to just "wing it." You may also wish to consider Stalker0's alt-mechanics for Skill Challenges; they're good.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 4675966, member: 1003"] Those tokens look like too much work for the benefit. Conditions don't last long ("save ends" or "next turn" being the two common durations), and the players that imposed the condition can (and should) remind you when necessary that the condition is in place. Even as a player I have easily tracked (mentally) who's subject to what. But YMMV, of course. I agree that getting a feel for Skill Challenges is important before play. They're a little complex to just "wing it." You may also wish to consider Stalker0's alt-mechanics for Skill Challenges; they're good. [/QUOTE]
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