Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Getting rid of ability bonuses/penalties for races
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rechan" data-source="post: 4907270" data-attributes="member: 54846"><p>Heh. I thought of doing that, but then I found a more radical approach. </p><p></p><p>WARNING: This might violate your mechanical comfort zone!</p><p></p><p>[sblock]Like some posters, I too disliked the "If I'm playing Y class, I'm better off with X race". But the bigger bugaboo for me is that you're picking a race/class combo that just doesn't make sense, in terms of fluff. For instance, halflings and Drow make great chaos and storm sorcerers, but that just... does not match the fluff.</p><p></p><p>But just letting PCs adjust their ability scores goes back to the root of the problem: the ability score arms race. </p><p></p><p>Keterys had this idea, and I totally stole it. Instead of having To-hit determined like so:</p><p></p><p>Ability Score + 1/2 Level + Proficiency + Enhancement + Feat</p><p></p><p>It's determined like so:</p><p></p><p>5 + 1/2 Level + Proficiency + Enhancement + Non-Expertise Feat</p><p>+1 at levels 5, 11, 15, 21, 25</p><p>Damage is still determined by the primary ability score bonus (I.e. if it's a Str vs. AC attack, then the damage is going to be +str). </p><p></p><p>It treats the PC as having a 20 in every stat for the purposes of attacking. This addressed several issues. </p><p></p><ul> <li data-xf-list-type="ul">Decreased emphasis on the primary ability score. So now there's less of a mad rush to get that 18 or 20, at the expense of your other defenses and stats.</li> <li data-xf-list-type="ul">Race/Class combos now don't matter. Or rather, the emphasis is more on the secondary ability scores, but there's more diversity there. And even so, having a decent Primary score is important for the damage.</li> <li data-xf-list-type="ul">Multi-classing. As it stands, you should only really multi-class into another class that shares your primary and secondary scores (a Tactical Warlord and a Swordmage, vs a Tactical Warlord and a Protective Shaman). This way, no matter the class combination, the attacks coming from either class are not hampered.</li> <li data-xf-list-type="ul">Removing feat taxes like Expertise and Melee Training.</li> </ul><p>This does have some problems though. Characters are more powerful, because they're going to be hitting much more often with any kind of attack. It means that a Wizard and a Fighter, holding the same weapon, have equal likelihood of Hitting with a basic attack. The difference though is that the Fighter is going to do much more damage and the Fighter has <em>Powers</em> that involve using his weapon. Still, that makes the classes a little closer together, but I don't have a problem with this. It also is a bugger to address the Character Builder. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />[/sblock]</p></blockquote><p></p>
[QUOTE="Rechan, post: 4907270, member: 54846"] Heh. I thought of doing that, but then I found a more radical approach. WARNING: This might violate your mechanical comfort zone! [sblock]Like some posters, I too disliked the "If I'm playing Y class, I'm better off with X race". But the bigger bugaboo for me is that you're picking a race/class combo that just doesn't make sense, in terms of fluff. For instance, halflings and Drow make great chaos and storm sorcerers, but that just... does not match the fluff. But just letting PCs adjust their ability scores goes back to the root of the problem: the ability score arms race. Keterys had this idea, and I totally stole it. Instead of having To-hit determined like so: Ability Score + 1/2 Level + Proficiency + Enhancement + Feat It's determined like so: 5 + 1/2 Level + Proficiency + Enhancement + Non-Expertise Feat +1 at levels 5, 11, 15, 21, 25 Damage is still determined by the primary ability score bonus (I.e. if it's a Str vs. AC attack, then the damage is going to be +str). It treats the PC as having a 20 in every stat for the purposes of attacking. This addressed several issues. [LIST] [*]Decreased emphasis on the primary ability score. So now there's less of a mad rush to get that 18 or 20, at the expense of your other defenses and stats. [*]Race/Class combos now don't matter. Or rather, the emphasis is more on the secondary ability scores, but there's more diversity there. And even so, having a decent Primary score is important for the damage. [*]Multi-classing. As it stands, you should only really multi-class into another class that shares your primary and secondary scores (a Tactical Warlord and a Swordmage, vs a Tactical Warlord and a Protective Shaman). This way, no matter the class combination, the attacks coming from either class are not hampered. [*]Removing feat taxes like Expertise and Melee Training. [/LIST] This does have some problems though. Characters are more powerful, because they're going to be hitting much more often with any kind of attack. It means that a Wizard and a Fighter, holding the same weapon, have equal likelihood of Hitting with a basic attack. The difference though is that the Fighter is going to do much more damage and the Fighter has [i]Powers[/i] that involve using his weapon. Still, that makes the classes a little closer together, but I don't have a problem with this. It also is a bugger to address the Character Builder. :p[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Getting rid of ability bonuses/penalties for races
Top