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Getting rid of AoO-Good Idea?
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<blockquote data-quote="delericho" data-source="post: 3117781" data-attributes="member: 22424"><p>When running a demonstration game for kids, I use various simplifications, including the use of pre-gen characters, the removal of prepared spellcasting (all casting classes become spontanteous casters, and I monkey around with the classes a bit to rebalance), and the removal of AoOs. If I were intending to make 'proper' players of them, I would later gradually introduce the full weight of the rules.</p><p></p><p>When running without a battlemat, I again drop AoOs. I just find it easier and quicker to run without them.</p><p></p><p>For certain swashbuckling styles of game, I again drop AoOs.</p><p></p><p>In general, I don't find AoOs too complicated. But I don't always feel they are appropriate to the style of the game. And dropping them is not terribly difficult, although it's best to let the players know early so they don't stock up on Combat Reflexes and Combat Casting feats.</p></blockquote><p></p>
[QUOTE="delericho, post: 3117781, member: 22424"] When running a demonstration game for kids, I use various simplifications, including the use of pre-gen characters, the removal of prepared spellcasting (all casting classes become spontanteous casters, and I monkey around with the classes a bit to rebalance), and the removal of AoOs. If I were intending to make 'proper' players of them, I would later gradually introduce the full weight of the rules. When running without a battlemat, I again drop AoOs. I just find it easier and quicker to run without them. For certain swashbuckling styles of game, I again drop AoOs. In general, I don't find AoOs too complicated. But I don't always feel they are appropriate to the style of the game. And dropping them is not terribly difficult, although it's best to let the players know early so they don't stock up on Combat Reflexes and Combat Casting feats. [/QUOTE]
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Getting rid of AoO-Good Idea?
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