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General Tabletop Discussion
*Dungeons & Dragons
Getting rid of bad skill proficiencies
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<blockquote data-quote="Gradine" data-source="post: 8128306" data-attributes="member: 57112"><p>More seriously, I can't say I agree with most of what you say. Though I'm totally down for renaming and broadening History. </p><p></p><p>The Nature/Survival dichotomy is one that I see a lot, and it's very wrong. Nature is clearly about academic knowledge (thus Int) and Survival is all about practical, intuitive skills (thus Wis). This is the same issue I have with people who insist Religion and Nature should be Wis based for the poor, poor Clerics and Druids. Knowledge-based skills are about what kinds of information and trivia you have kicking around in your head. "B-b-but shouldn't clerics know all about their own religious beliefs/rituals?" Yes, of course, why should they need to roll for that?</p><p></p><p>The problem with the talky skills and the physical skills is that DMs can't be bothered to think about how each one would be more or less effective in a given situation and make mechanical adjustments accordingly. "Sure, you can try to just muscle through, but you'll have disadvantage on that Athletics roll. Or, you could try..." Problem solved.</p></blockquote><p></p>
[QUOTE="Gradine, post: 8128306, member: 57112"] More seriously, I can't say I agree with most of what you say. Though I'm totally down for renaming and broadening History. The Nature/Survival dichotomy is one that I see a lot, and it's very wrong. Nature is clearly about academic knowledge (thus Int) and Survival is all about practical, intuitive skills (thus Wis). This is the same issue I have with people who insist Religion and Nature should be Wis based for the poor, poor Clerics and Druids. Knowledge-based skills are about what kinds of information and trivia you have kicking around in your head. "B-b-but shouldn't clerics know all about their own religious beliefs/rituals?" Yes, of course, why should they need to roll for that? The problem with the talky skills and the physical skills is that DMs can't be bothered to think about how each one would be more or less effective in a given situation and make mechanical adjustments accordingly. "Sure, you can try to just muscle through, but you'll have disadvantage on that Athletics roll. Or, you could try..." Problem solved. [/QUOTE]
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Getting rid of bad skill proficiencies
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