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General Tabletop Discussion
*Dungeons & Dragons
Getting rid of bad skill proficiencies
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<blockquote data-quote="Dausuul" data-source="post: 8128392" data-attributes="member: 58197"><p>What I would like to see is a clear delineation between "background skills" and "adventuring skills," and use separate pools of skill picks during character creation.</p><p></p><p>Adventuring skills would have defined uses in the rules, and the designers would try for a rough balance between those uses. Obviously, every table is different, but come on, how often do you see Sleight of Hand get anywhere near as much play as Perception? </p><p></p><p>Background skills would have no defined uses in the rules; finding creative ways to use them in play is up to the player. Balancing them would be about ensuring that any reasonable character concept can be represented with your background skill picks. Say you're a ship captain; you should know how to sail a ship and how to navigate, have a fair grasp of geography (at least as regards coastal areas), and know how to track rations and water for your crew. Your background skill picks should be able to cover that, with a bit left over for a personal touch--maybe you can dance a hornpipe like no one else, or you while away the long nights at sea reading sea elf poetry in your cabin.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 8128392, member: 58197"] What I would like to see is a clear delineation between "background skills" and "adventuring skills," and use separate pools of skill picks during character creation. Adventuring skills would have defined uses in the rules, and the designers would try for a rough balance between those uses. Obviously, every table is different, but come on, how often do you see Sleight of Hand get anywhere near as much play as Perception? Background skills would have no defined uses in the rules; finding creative ways to use them in play is up to the player. Balancing them would be about ensuring that any reasonable character concept can be represented with your background skill picks. Say you're a ship captain; you should know how to sail a ship and how to navigate, have a fair grasp of geography (at least as regards coastal areas), and know how to track rations and water for your crew. Your background skill picks should be able to cover that, with a bit left over for a personal touch--maybe you can dance a hornpipe like no one else, or you while away the long nights at sea reading sea elf poetry in your cabin. [/QUOTE]
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Getting rid of bad skill proficiencies
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