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General Tabletop Discussion
*Dungeons & Dragons
Getting rid of bad skill proficiencies
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<blockquote data-quote="Don Durito" data-source="post: 8129141" data-attributes="member: 6687260"><p>See this to me suggests rather that intimidating shouldn't be the sole province of the intimidate skill. If the rogue want's to make an impressive display of his knife skill he could roll Dex(weapon proficiency), if he's trying to do more than an impressive display of skill then it may edge into Cha (weapon proficiency). The problem is that Intimidate is an approach, not a skill.</p><p></p><p>But if you're looming over the goblin with you're axe you don't need to roll. If you're trying to convince the goblin that if it doesn't travel for a week back to the home of it's king and deliver your message exactly as you dictate it to him then you will track him down and kill him slowly, then that's a matter of force of personality if it's anything. You want the threat to stick even if you''re not looming over him.</p><p></p><p>Part of the issue is that people want their Fighters and Barbarians to be Charismatic even if they're not charismatic. Which is understandable - charisma is rarely a dump stat for the fictional characters people look to as models, but the game makes a cost of the good charisma overly high for some characters (especially Barbarians - a Fighter can actually get away with a decent Charisma).</p><p></p><p>Though I think there's an argument to be made for actually having these classes get free bonuses to Charisma as they level up. It's a good call back both to the games roots when they gained followers, and also reflects their growing confidence in their own skill.</p></blockquote><p></p>
[QUOTE="Don Durito, post: 8129141, member: 6687260"] See this to me suggests rather that intimidating shouldn't be the sole province of the intimidate skill. If the rogue want's to make an impressive display of his knife skill he could roll Dex(weapon proficiency), if he's trying to do more than an impressive display of skill then it may edge into Cha (weapon proficiency). The problem is that Intimidate is an approach, not a skill. But if you're looming over the goblin with you're axe you don't need to roll. If you're trying to convince the goblin that if it doesn't travel for a week back to the home of it's king and deliver your message exactly as you dictate it to him then you will track him down and kill him slowly, then that's a matter of force of personality if it's anything. You want the threat to stick even if you''re not looming over him. Part of the issue is that people want their Fighters and Barbarians to be Charismatic even if they're not charismatic. Which is understandable - charisma is rarely a dump stat for the fictional characters people look to as models, but the game makes a cost of the good charisma overly high for some characters (especially Barbarians - a Fighter can actually get away with a decent Charisma). Though I think there's an argument to be made for actually having these classes get free bonuses to Charisma as they level up. It's a good call back both to the games roots when they gained followers, and also reflects their growing confidence in their own skill. [/QUOTE]
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Getting rid of bad skill proficiencies
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