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Community
General Tabletop Discussion
*Dungeons & Dragons
Getting rid of clerics in my homebrew.
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<blockquote data-quote="mhacdebhandia" data-source="post: 2991391" data-attributes="member: 18832"><p>Have you seen the <strong><a href="http://www.wizards.com/default.asp?x=dnd/ex/20051007a&page=3" target="_blank">archivist</a></strong> class from <strong><em>Heroes of Horror</em></strong>? It still has divine magic but it's not directly bestowed by the gods; rather, the archivist collects prayers and rites where he finds them and records them in a prayerbook, casting divine spells much like a wizard. Their intensive study of monsters allows them to give their allies tips and strategies for fighting them, increasing their effectiveness in combat.</p><p></p><p>The feel of the class is kind of perfect for a world without clerics: when knowledge of the gods is scarce and precious, gathering up all the information you can and recording it to gain an advantage against the aberrations, undead, demons and magical creatures stalking the land is a vital task. Knowledge of the gods could have been lost in a prior age, leaving only scraps of information to be found and treasured, or the gods could be deliberately distant from the world, doling out wisdom only to those who prove themselves worthy of it.</p><p></p><p>It's also much easier to control what kinds of magic archivists have access to, since like a wizard they must rely on what can be found in their travels or what limited insights they can glean from their own researches. You can cut out all sorts of troublesome, flashy or difficult spells by simply saying they can't be found.</p></blockquote><p></p>
[QUOTE="mhacdebhandia, post: 2991391, member: 18832"] Have you seen the [b][url=http://www.wizards.com/default.asp?x=dnd/ex/20051007a&page=3]archivist[/url][/b] class from [b][i]Heroes of Horror[/i][/b][i][/i]? It still has divine magic but it's not directly bestowed by the gods; rather, the archivist collects prayers and rites where he finds them and records them in a prayerbook, casting divine spells much like a wizard. Their intensive study of monsters allows them to give their allies tips and strategies for fighting them, increasing their effectiveness in combat. The feel of the class is kind of perfect for a world without clerics: when knowledge of the gods is scarce and precious, gathering up all the information you can and recording it to gain an advantage against the aberrations, undead, demons and magical creatures stalking the land is a vital task. Knowledge of the gods could have been lost in a prior age, leaving only scraps of information to be found and treasured, or the gods could be deliberately distant from the world, doling out wisdom only to those who prove themselves worthy of it. It's also much easier to control what kinds of magic archivists have access to, since like a wizard they must rely on what can be found in their travels or what limited insights they can glean from their own researches. You can cut out all sorts of troublesome, flashy or difficult spells by simply saying they can't be found. [/QUOTE]
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Getting rid of clerics in my homebrew.
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