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Community
General Tabletop Discussion
*Dungeons & Dragons
Getting rid of clerics in my homebrew.
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<blockquote data-quote="Herobizkit" data-source="post: 2991413" data-attributes="member: 36150"><p>I enjoy having clerics present in my game, as they can truly add flavour to any standard swords n sorcery type game... provided the DM includes said flavour in his or her game.</p><p></p><p>In your campaign, clerical magic is treated differently. So, here are my default suggestions for any cleric-less game.</p><p></p><p>1. Specialty Sorcerers who use cleric spells for their spell list instead of wizard spells. This can also be accomplished by replacing the cleric with the Favored Soul class (from the Miniatures Handbook, same place as your Healer). Sure, they can't turn undead, but that's what makes undead SCARY, right? Remove the extra treats and give them free metamagic every 5 levels and paf! Instant wizardly healing magic caster.</p><p></p><p>2. Replace the "Heal" skill with the "Treat Injury" skill found in d20 Modern. You can find it in the d20 Modern SRD.</p><p></p><p>3. REALLY mess them up; make the healers a strictly NPC class and hire them out like mercenaries. By definition, the healers in your campaign do not wander the countryside smashing evil and/or preaching to the uneducated, so why pretend they do just because "the game will be unbalanced" otherwise?</p><p></p><p>Also, bards have "cure" magic on their spell list, so if they REALLY want healing magic THAT bardly, er, badly... That fact alone could add some flavour to your game. For example, maybe Bards have the 'healing gift' so the lords and ladies have an agreement that Bards are 'untouchable' in their realms. They have the fantasy equivalent to diplomatic immunity in their own realms, perhaps even combined with the knightly right to ask for food and shelter from anyone. If no one wants to play a Bard after all that, then sucks to their ass-mar.</p><p></p><p>If you really care THAT much about balance, consider making healing tonics available (at cost) or be generous with wands/Staves of curing. If it were me, though, I'd tell the PC's to suck it up and be resourceful, because the safety is 'off' in your world.</p></blockquote><p></p>
[QUOTE="Herobizkit, post: 2991413, member: 36150"] I enjoy having clerics present in my game, as they can truly add flavour to any standard swords n sorcery type game... provided the DM includes said flavour in his or her game. In your campaign, clerical magic is treated differently. So, here are my default suggestions for any cleric-less game. 1. Specialty Sorcerers who use cleric spells for their spell list instead of wizard spells. This can also be accomplished by replacing the cleric with the Favored Soul class (from the Miniatures Handbook, same place as your Healer). Sure, they can't turn undead, but that's what makes undead SCARY, right? Remove the extra treats and give them free metamagic every 5 levels and paf! Instant wizardly healing magic caster. 2. Replace the "Heal" skill with the "Treat Injury" skill found in d20 Modern. You can find it in the d20 Modern SRD. 3. REALLY mess them up; make the healers a strictly NPC class and hire them out like mercenaries. By definition, the healers in your campaign do not wander the countryside smashing evil and/or preaching to the uneducated, so why pretend they do just because "the game will be unbalanced" otherwise? Also, bards have "cure" magic on their spell list, so if they REALLY want healing magic THAT bardly, er, badly... That fact alone could add some flavour to your game. For example, maybe Bards have the 'healing gift' so the lords and ladies have an agreement that Bards are 'untouchable' in their realms. They have the fantasy equivalent to diplomatic immunity in their own realms, perhaps even combined with the knightly right to ask for food and shelter from anyone. If no one wants to play a Bard after all that, then sucks to their ass-mar. If you really care THAT much about balance, consider making healing tonics available (at cost) or be generous with wands/Staves of curing. If it were me, though, I'd tell the PC's to suck it up and be resourceful, because the safety is 'off' in your world. [/QUOTE]
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Getting rid of clerics in my homebrew.
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