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*Dungeons & Dragons
Getting rid of clerics in my homebrew.
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<blockquote data-quote="Dannyalcatraz" data-source="post: 2992746" data-attributes="member: 19675"><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p><p>The Bible contains examples, not only of the powers of the saints & prophets, but others as well- the 1Ed spell Sticks to Snakes is based on a biblical passage in which Moses dueled the Pharoah's priests, both using that "spell."</p><p></p><p>Priests and the "divinely touched" revealing predictions of the future-accurate ones- are featured in many mythologies. If that doesn't sound like "spellcasting" from the divination school, I don't know what does.</p><p></p><p>Voudoun and religions of African origins often tell of priests who curse, or lift curses, who heal or harm, with but a few gestures. Again, spellcasting.</p><p></p><p>In fiction, you'll see healing priests in books by Joel Rosenberg, Tanith Lee, and others.</p><p></p><p>All that aside- be prepared, regardless of your campaign's particular solution, with the "healing" problem. I'm in a campaign right now that, while clerics are not omitted, we don't have a powerful one in our party (he only has CLW so far), and healing magics of the potion/scroll variety are rare. My Sorc/Ftr only avoided permanent death by semi-divine intervention (DM fiat- I don't think he wanted me to make a new PC). </p><p></p><p>Some other ideas:</p><p></p><p>1) One of my favorite all time solutions to the lack of healing magic is the DarkSun one- ignore it. Have your players design PC trees, and let the chips fall where they may.</p><p></p><p>2) Have healing base on skills- IOW, non-magical or pseudo-magical apothecarial/herbalist based healing.</p><p></p><p>3) Make Lay on Hands (the Paladin power) into a Feat. If you want, make it a Metamagic Feat- burn a spell to heal 1d4HP/spell level burned.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 2992746, member: 19675"] :confused: The Bible contains examples, not only of the powers of the saints & prophets, but others as well- the 1Ed spell Sticks to Snakes is based on a biblical passage in which Moses dueled the Pharoah's priests, both using that "spell." Priests and the "divinely touched" revealing predictions of the future-accurate ones- are featured in many mythologies. If that doesn't sound like "spellcasting" from the divination school, I don't know what does. Voudoun and religions of African origins often tell of priests who curse, or lift curses, who heal or harm, with but a few gestures. Again, spellcasting. In fiction, you'll see healing priests in books by Joel Rosenberg, Tanith Lee, and others. All that aside- be prepared, regardless of your campaign's particular solution, with the "healing" problem. I'm in a campaign right now that, while clerics are not omitted, we don't have a powerful one in our party (he only has CLW so far), and healing magics of the potion/scroll variety are rare. My Sorc/Ftr only avoided permanent death by semi-divine intervention (DM fiat- I don't think he wanted me to make a new PC). Some other ideas: 1) One of my favorite all time solutions to the lack of healing magic is the DarkSun one- ignore it. Have your players design PC trees, and let the chips fall where they may. 2) Have healing base on skills- IOW, non-magical or pseudo-magical apothecarial/herbalist based healing. 3) Make Lay on Hands (the Paladin power) into a Feat. If you want, make it a Metamagic Feat- burn a spell to heal 1d4HP/spell level burned. [/QUOTE]
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Getting rid of clerics in my homebrew.
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